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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about Actionscript 3

ActionScript 2.0 to 3.0 Migration Cheatsheet

If you are worried about the changes introduced by AS3 and would like a cheatsheet for a quick reference of most of them, then you should take a look at http://actionscriptcheatsheet.com/ This site provides some interesting printable quick reference cards for the ActionScript language. AS3, Flex, AIR, Papervision, and more. Unfortunately the site seems to … ActionScript 2.0 to 3.0 Migration Cheatsheet

Talking about Actionscript 2, Actionscript 3, Flash and Links.

Flash game creation tutorial – part 1 (with AS3 classes)

Old readers should remember Flash game creation tutorial – part 1… it’s an ond AS2 tutorial about the creation of a game like Ball Revamped and its sequels. Later Tim Edelaar coded it into AS3 in Step by step AS3 translation of Flash game creation tutorial – part 1, but with the whole code in … Flash game creation tutorial – part 1 (with AS3 classes)

Talking about Actionscript 3, Flash and Game development.

Introduction to AS3 classes

In my opinion one of the most important reasons people are afraid to migrate from AS2 to AS3 is its way of scripting. Pure AS3 coding dislikes coding on the timeline and wants us to write and use custom classes. Don’t worry: you can still write your script on the timeline but you won’t be … Introduction to AS3 classes

Talking about Actionscript 3 and Flash.

Platform game basics using Box2D

I wrote about Box2D Flash version about a year ago, then I published Playing with Box2DFlashAS3 and Create a Flash game like Totem Destroyer as examples covering what you can do with this library. But I was really impressed by a thread on TriquiTips submitted by Hawdon called Box2DAs3 For Beginners! (read steps 1 and … Platform game basics using Box2D

Talking about Platform game game, Actionscript 3, Box2D, Flash, Game development and Users contributions.

New tile based platform engine – AS3 version updated to step 10 PLUS scrolling

If you are looking for AS3 version of step 10, here it is… made by Robin vd Vleuten from the Netherlands with scrolling included! Hello Emanuele, I made it with flex so I use a swc to access the tiles. All the code is now in one actionscript-file, but I’m trying to convert the code … New tile based platform engine – AS3 version updated to step 10 PLUS scrolling

Talking about Platform game game, Actionscript 3, Flash, Flex, Game development and Users contributions.

Basic level editor for a tile based game

I am sharing with you a basic level editor made for the platform engine but easily adaptable to any tile based game made by Daniel Felipe Rodriguez Your recent set of tutorials about the platform engine inspired me so I decide to contribute to your cause, I made a really really basic level editor but … Basic level editor for a tile based game

Talking about Actionscript 3, Flash, Game development and Users contributions.

New tile based platform engine – AS3 version

First, I would like to say the engine is not finished as I have a lot of tile types to add. This is the AS3 version of part 6. I am fixing some glitches and preparing another post about the theory of platform games This is the code package { import flash.display.Sprite; import flash.ui.Mouse; import … New tile based platform engine – AS3 version

Talking about Platform game game, Actionscript 3, Flash and Game development.

Create a Flash game like Snowflakes – AS3 version

As announced in Create a Flash game like Snowflakes, here it is the AS3 version. I used the same comments to help you understanding the conversion. package { import flash.display.Sprite; import flash.ui.Mouse; import flash.events.*; public class snowflakesas3 extends Sprite { // max stars on stage var max_stars = 20; // current stars on stage var … Create a Flash game like Snowflakes – AS3 version

Talking about Snowflakes game, Actionscript 3, Flash and Game development.

Create a Flash game like Cirplosion – AS3 version

Some days ago I published Create a Flash game like Cirplosion using AS2, now it’s time to do it using AS3. AS3 is becoming more and more popular so I think it’s time to give it more exposure. This is the uncommented AS3 version of Cirplosion. I would like you to compare it with AS2 … Create a Flash game like Cirplosion – AS3 version

Talking about Cirplosion game, Actionscript 3, Flash and Game development.

Create a Flash game like Totem Destroyer

An interesting game released these days is Totem Destroyer Your mission is to destroy the totems without letting the golden Idol (aka Tot) fall into the ground. It’s a game that can be easily done with the AS3 physics engine Box2DFlashAS3, recently updated at version 2.0.1 I already talked about it in the post Playing … Create a Flash game like Totem Destroyer

Talking about Totem Destroyer game, Actionscript 3, Box2D, Flash and Game development.

Step by step AS3 translation of Creation of a platform game with Flash – step 1.5

According to Bart de Boer, this is the step 1.5 of the Step by step AS3 translation of Creation of a platform game with Flash. He fixed the jump issue and improved the collision engine. As in the previous example, the file Script.as is the main class: /*____________________________________________________ |______________ register of functions _______________| |____________________________________________________| – … Step by step AS3 translation of Creation of a platform game with Flash – step 1.5

Talking about Platform game game, Actionscript 3, Flash, Game development and Users contributions.

Step by step AS3 translation of Flash game creation tutorial – part 2

This is the second part of Tim Edelaar‘s step by step AS3 translation of Flash game creation tutorial. Now it’s time to translate to AS3 the content of Flash game creation tutorial – part 2 which I suggest you to read before this one. The style of the coding is the same of the previous … Step by step AS3 translation of Flash game creation tutorial – part 2

Talking about Ball: Revamped game, Actionscript 3, Flash, Game development and Users contributions.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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