Skip to the content

Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about Actionscript 3

Step by step creation of a Box2D soft body blob

Let’s see how to create a Box2D blob just using distance joints in five steps

Talking about Actionscript 3, Box2D and Flash.

Create a Flash game like Metro Siberia Underground – AS3 version

The porting of Metro Siberia Underground prototype – basically an helicopter game – in AS3

Talking about Metro Siberia Underground game, Actionscript 3, Flash and Game development.

Step by step creation of a 3D helicopter game using Away3D

Detailed tutorial by Roger Engelbert about the creation of an endless scrolling 3D helicopter game

Talking about Helicopter game, 3D, Actionscript 3, Flash, Game development and Users contributions.

Dungeon Raid iPhone game engine made with Flash and AS3 – making items fall

Dungeon Raid iPhone game engine made with AS3 now allows you to collect items and make items fall to fill empty spots

Talking about Dungeon Raid game, Actionscript 3, Flash and Game development.

Box2D and the wraparound effect

Wraparound, in video games, is a gameplay variation on the single-screen in which objects leaving one side of the screen immediately reappear on the opposite side. Let’s do it with Box2D.

Talking about Actionscript 3, Box2D and Flash.

Globez Flash game – 100k impression later

After 100K impressions of Globez Flash game, it’s time for a small recap

Talking about Actionscript 3, Flash, Game development and Monetize.

Creation of an educational game with Box2D

I am starting to create an educational game based on an awesome video I found around the web

Talking about Educational Game game, Actionscript 3, Box2D, Flash and Game development.

Play Globez, my latest Flash game

Play Globez, my latest Flash game.

Talking about Actionscript 3, Flash, Game development and Monetize.

Box2D Vs Nape: Hello both worlds

A brief explaination about the making of a simple project using two physics engines: Box2D and Nape

Talking about Actionscript 3, Box2D and Flash.

Dungeon Raid iPhone game engine made with Flash and AS3 – collecting items

Dungeon Raid iPhone game engine made with AS3 now allows you to collect items

Talking about Dungeon Raid game, Actionscript 3, Flash and Game development.

Dungeon Raid iPhone game engine made with Flash and AS3 – bug solved and more

Dungeon Raid engine has been fixed, and arrows have been added to the path.

Talking about Dungeon Raid game, Actionscript 3, Flash and Game development.

When Box2D meets Concentration

The popular Concentration game made with Box2D – nothing more to say

Talking about Concentration game, Actionscript 3, Box2D and Flash.
Page 8 / 37FirstPrevNextLast

101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
Manage Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}