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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about Javascript

Swing and collect gems on “Gems n’ Ropes”, my latest HTML5 game powered by Phaser 3 and Matter.js

Swing and collect gems before time is over in “Gems n’ Ropes”, physics game built with Phaser and Matter.js, available for licensing or to get the source code.

Talking about Game development, HTML5, Javascript, Monetize and Phaser.

Pure Javascript class to handle Draw and Match games like Dungeon Raid, ready to communicate with your favorite HTML5 framework. Phaser 3 example included

Building a HTML5 “Draw and Match” game has never been so easy with this pure JavaScript class with no dependencies. The class handles everything, you just have to manage input and move stuff on the screen. Full Phaser 3 example included.

Talking about Dungeon Raid game, Game development, HTML5, Javascript and Phaser.

“Flappy Bird” HTML5 prototype updated to Phaser 3.16.2

The famous hyper casual game “Flappy Bird” HTML5 prototype has been updated to latest Phaser version, 3.16.2 – A complete game in less than 100 lines

Talking about Flappy Bird game, Game development, HTML5, Javascript and Phaser.

Add a nice time bar / energy bar / mana bar / whatever bar to your HTML5 games using Phaser 3 masks

If you are looking for a nice time bar or energy bar for your HTML5 games but you don’t want to draw a lot of images, try using Phaser 3 and masks. Full commented source code available.

Talking about Game development, HTML5, Javascript and Phaser.

Create animated sunburst effects for your HTML5 games with Phaser

Animated sunburst effects can dramatically improve the look and feel of your cartoonish HTML5 games. You can build your sunburst effect with a few lines of code thanks to Phaser

Talking about Game development, HTML5, Javascript and Phaser.

Complete HTML5 SameGame game powered by Phaser 3 and pure JavaScript SameGame class updated to latest Phaser version, featuring reverse gravity

A SameGame version with tiles flying up rather than falling down? Everything is possible with my SameGame pure JavaScript class, leaving visual effects to Phaser. Full source code available.

Talking about SameGame game, Game development, HTML5, Javascript and Phaser.

“Radical” HTML5 game prototype built with Phaser and Arcade Physics updated to Phaser 3, featuring Arcade groups and object pooling

An old “Radical” HTML5 prototype comes to a new life thanks to Phaser 3 and Arcade physics, featuring object pooling in less than 100 lines. Source code available.

Talking about Radical game, Game development, HTML5, Javascript and Phaser.

HTML5 platformer prototype inspired by iOS hit “Yeah Bunny” thanks to Phaser and ARCADE physics – The “TRAMPOLINE” tile

HTML5 autorunner platformer prototype gets more and more features: jump, doublel jump, wall jump. wall slide, stop tile and now TRAMPOLINE tile. Less than 100 lines of completely commented source code.

Talking about Yeah Bunny game, Game development, HTML5, Javascript and Phaser.

Build a HTML5 game like mobile smashing hit “Spinny Gun” with no physics engines using Phaser 3 and paths

You can build a HTML5 game like “Spinny Gun” mobile smashing hit with less than 100 lines of code and no physics engine thanks to Phaser 3 paths and tweens – commented source code available

Talking about Spinny Gun game, Game development, HTML5, Javascript and Phaser.

Follow me on itch.io to get the complete games built out of my prototypes, available for licensing or with explained source code

I have an official itch.io page where I’ll publish all the games built out of the prototypes shown on the blog, follow me and keep yourself updated.

Talking about Game development, HTML5, Javascript and Phaser.

Slicing, splitting and cutting HTML5 physics bodies using Phaser, Matter.js and PolyK

Less than 100 lines is all you need to slice physics bodies in your HTML5 games thanks to Phaser, Matter.js and PolyK library. Source code available. Unleash your creativity.

Talking about Game development, HTML5, Javascript and Phaser.

“Fling” Unity game built in HTML5 with Phaser and Matter.js updated with the latest constraints tweaks – fly through the screen with your ninja rope

Fly like Spider-Man across the canvas firing ropes in the “Fling” HTML5 prototype built with Phaser and Matter.js – Full source code available.

Talking about Fling game, Game development, HTML5, Javascript and Phaser.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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