Skip to the content

Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about Javascript

Programmatically draw mountains and export them as PNG images using pure JavaScript

Starting 2019 with a pure JavaScript script to programmatically draw mountains and export them as PNG files. Room for customization and easy to read code.

Talking about Javascript.

Thank you for being my reader in 2018 – Look what happened on the blog this year

During 2018 I published 20 game series tutorials explained in almost 100 posts and released a book which is having a huge success. Thank you for being my reader in 2018, see you in 2019. Have a look at all my 20 tutorial series.

Talking about C#, Game development, HTML5, Javascript, Monetize, Phaser and Unity3D.

Pure Javascript class to handle SameGame games, ready to communicate with your favorite HTML5 framework. Phaser 3 example included

What about a pure JavaScript class, with no dependencies at all, allowing to handle your SameGame games? Here it is, with a working Phaser 3 example included. Just drop the class in your project and you’ll only have to handle input and animations.

Talking about SameGame game, Game development, HTML5, Javascript and Phaser.

Build a HTML5 game like “Block it” using Phaser 3 and Arcade physics in less than 100 lines of code

Enjoy the HTML5 version of “Block it” mobile smashing hit, built in less than 100 lines with Phaser 3 and Arcade Physics. Full source code available.

Talking about Block it game, Game development, HTML5, Javascript and Phaser.

Pure Javascript class to handle Match3 games like Bejeweled, ready to communicate with your favorite HTML5 framework. Phaser 3 example included

What about a pure JavaScript class which handles everything you need in a HTML5 Match3/Bejeweled/Candy Crush game allowing you to focus only on the visual/audio part? Full source code and Phaser 3 example included

Talking about Bejeweled game, Game development, HTML5, Javascript and Phaser.

HTML5 endless runner built with Phaser and Arcade physics step 3: adding textures to platforms and coins to collect

The HTML5 endless runner powered by Phaser 3 and Arcade physics now features textured platforms and animated coins to collect, all easily done in a few lines. Commented source code available.

Talking about Endless Runner game, Game development, HTML5, Javascript and Phaser.

Match 3 Bejeweled HTML5 prototype built with Phaser updated to Phaser 3 adding object pooling and using ECMA Script 6 conventions

HTML5 Bejeweled/Candy Crush Match 3 prototype featuring swipe, animations, combos and object pooling built using Phaser 3 following ECMA Script 6 conventions – Full source code available.

Talking about Bejeweled game, Game development, HTML5, Javascript and Phaser.

HTML5 endless runner built with Phaser and Arcade physics step 2: adding player animation and more customization

Endless runner game built with Phaser and Arcade physics: enjoy character animations, customizable platforms, object pooling, double triple or even quadruple jump and commented source code.

Talking about Endless Runner game, Game development, HTML5, Javascript and Phaser.

HTML5 prototype of iOS game “Perfect Square!” updated to Phaser 3 – Build a physics game using only tweens

What about a physics casual game built only using tweens, with no physics at all? Play HTML5 “Perfect Square!” game, powered by Phaser 3 – full source code available

Talking about Perfect Square! game, Game development, HTML5, Javascript and Phaser.

Build a HTML5 endless runner with Phaser in a few lines of code using Arcade physics and featuring object pooling

I was able to build a basic HTML5 endless runner with double jumps and object pooling to save resources thanks to Phaser 3 and Arcade physics. Jump from platform to platform and get the source code.

Talking about Endless Runner game, Game development, HTML5, Javascript and Phaser.

Build a HTML5 game like “Color Jump” using Phaser 3 and Matter physics – adding coins and commenting the source code

“Color Jump” HTML5 prototype now gives you gold coins to collect, as well as the completely commented source code. See the power of Phaser 3 and Matter physics.

Talking about Color Jump game, Game development, HTML5, Javascript and Phaser.

The book “HTML5 Cross Platform Game Development Using Phaser 3” gets a 20 pages update: learn how to turn your HTML5 games into native Android apps using only free software

The first update of my book “HTML5 Cross Platform Game Development Using Phaser 3” shows you how to turn your HTML5 game into a native Android app. Build a HTML5 game from scratch with this 175 pages fast paced guide. No boring theory.

Talking about Game development, HTML5, Javascript, Monetize and Phaser.
Page 22 / 59FirstPrevNextLast

101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
Manage Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}