Skip to the content

Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about Javascript

Samepanda – Build HTML5 Samegame with Panda 2

Build a HTML5 SameGame engine in a few lines featuring object pooling to save resource with Panda 2 – Full source code available

Talking about SameGame game, Game development, HTML5 and Javascript.

Build a wheel of fortune for your HTML5 games with Phaser 3 in only a few lines – adding icons using the brand new Phaser 3 containers

Add custom icons to your highly customizable HTML5 wheel of fortune built with Phaser 3 featuring containers. Full commented source code available.

Talking about Wheel of Fortune game, Game development, HTML5, Javascript and Phaser.

Build a HTML5 game like “Knife Hit” with Phaser 3 using only tweens and trigonometry – adding apples, and slicing them too

Throw knives, hit the target, split an apple and avoid other knives in this HTML5 physics game made with no physics engine thanks to Phaser 3

Talking about Knife Hit game, Game development, HTML5, Javascript and Phaser.

Build a wheel of fortune for your HTML5 games with Phaser 3 in only a few lines – configuring each slice angle

A new feature has been added to HTML5 wheel of fortune built with Phaser 3: now you can change slice angles, to make some prizes easier/harder to win. Full commented source code available.

Talking about Wheel of Fortune game, Game development, HTML5, Javascript and Phaser.

Playing with JavaScript, photos and 3D LUTS (lookup tables)

A simple JavaScript-only experiment to process your photos with a 3D Lookup Table like Instagram does. Full source code available.

Talking about Javascript.

Build a wheel of fortune for your HTML5 games with Phaser 3 in only a few lines – adding gradients, rings and inertia effect

The HTML5 wheel of fortune made with Phaser 3 gets more and more options: draw it on the fly using solid colors or gradients, and set its inertia. Full commented source code.

Talking about Wheel of Fortune game, Game development, HTML5, Javascript and Phaser.

Pandaban – Build HTML5 Sokoban game with Panda2 and play it with keyboard or by swiping

Panda2 is a nice HTML5 game framework which comes with a nice IDE – Look at this complete HTML5 Sokoban prototype made in less than 200 lines, along with the complete source code.

Talking about Sokoban game, Game development, HTML5 and Javascript.

Build a wheel of fortune for your HTML5 games with Phaser in only a few lines – draw the wheel on the fly with large room for customization

Build your HTML5 wheel of fortune on the fly with this Phaser prototype along with completely commented source code.

Talking about Wheel of Fortune game, Game development, HTML5, Javascript and Phaser.

Pure JavaScript A* maze solving – with a bit of magic thanks to Phaser and EasyStar.js updated to Phaser 3.8.0 and EasyStar.js 0.4.3

A* pathfinding algorithm continuously solves a perfect maze in this demo made with Phaser and EasyStar – full source code available

Talking about Maze game, Game development, HTML5, Javascript and Phaser.

Build a wheel of fortune for your HTML5 games with Phaser in only a few lines – updated to Phaser 3.8.0

Reward people playing your HTML5 with this wheel of fortune built with Phaser 3.8.0 – Full commented source code available

Talking about Wheel of Fortune game, Game development, HTML5, Javascript and Phaser.

My first Facebook Instant Game has been released: play Risky Steps on Facebook – and learn how to build your own game

Play “Risky Steps” Facebook Instant Game and learn to build your own game with this 4 steps guide along with source code for you to download

Talking about Facebook, Game development, HTML5, Javascript and Phaser.

Create a huge portfolio of both mobile and desktop games with “HTML5 Game Development Mini-Degree” course, now in early access

Learn to build HTML5 games using Phaser 3 and create a huge portfolio along the way with HTML5 Game Development Mini-Degree, detailed video course with commented source code.

Talking about Game development, HTML5, Javascript, Monetize and Phaser.
Page 25 / 59FirstPrevNextLast

101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
Manage Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}