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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about Javascript

Developing HTML5 games with Phaser, webpack and Visual Studio Code

Learn to configure Visual Studio Code and webpack to work with Phaser and optimize your HTML5 game development with this detailed step by step tutorial featuring source code examples and more than 20 images.

Talking about Game development, HTML5, Javascript and Phaser.

Your first web server using Node.js, and why you should definitively use a web server

If you are into HTML5 game development, sooner or later you will have to start a web server. This basic guide explains you how to create a simple web server with Node.js, and why you definitively should use a web server.

Talking about Javascript.

Play “Space to Jump”, my HTML5 take on Flash iconic game “Space is Key”

Play “Space to Jump”, my HTML5 take on the Flash iconic game “Space is Key”, powered by Phaser and written in TypeScript with no physics engine, just using geometry and trigonometry.

Talking about Game development, HTML5, Javascript, Phaser and TypeScript.

Your first HTML5 project using Phaser Editor 2D, Webpack and TypeScript

New to Phaser Editor 2D? Here is a detailed guide with 28 pictures explaining how to build a HTML5 project using Phaser Editor 2D, TypeScript and Webpack

Talking about HTML5, Javascript, Phaser and TypeScript.

Node.js and NPM: don’t be afraid of them!

Node.js and NPM may scare many developers struggling with javascript, but they shouldn’t. Here is a very quick guide to installing Node and NPM, let’s start from the bare bones and see how to install them.

Talking about Javascript.

Build a HTML5 game like Space is Key using Phaser, tweens and Arcade physics – using Tiled to draw levels, even with rotated obstacles

The HTML5 prototype of “Space is Key” powered by Phaser now features Tiled designed levels. Draw your levels in a matter of minutes and import them in the game. Full TypeScript source code available to download for free.

Talking about Space is Key game, Game development, HTML5, Javascript, Phaser and TypeScript.

Build a HTML5 game like Space is Key using Phaser, tweens and Arcade physics – removing Arcade physics

“Space is Key” HTML5 prototype powered by Phaser now does not rely anymore on Arcade physics, and has its own simple physics and collision detection routines. Full TypeScript source code available.

Talking about Space is Key game, Game development, HTML5, Javascript, Phaser and TypeScript.

Build a HTML5 game like Space is Key using Phaser, tweens and Arcade physics – pixel perfect collisions and text messages

In this step of “Space is Key” HTML5 prototype I added pixel perfect collision and the capability of adding texts as players progress through the level. Powered by Phaser and arcade physics, written in TypeScript. Source code available for free.

Talking about Space is Key game, Game development, HTML5, Javascript, Phaser and TypeScript.

Build a HTML5 game like Space is Key using Phaser, tweens and Arcade physics – creation of an engine capable of managing any kind of level

The new version of “Space is KEY” HTML5 prototype is capable of running any kind of level, each one with its own palette, obstacles, amount of floors and a square with custom size, speed, gravity and jump force. All built with Phaser and written in TypeScript, source code available to download for free.

Talking about Space is Key game, Game development, HTML5, Javascript, Phaser and TypeScript.

Create a HTML5 game like Space is Key using Phaser, tweens and Arcade physics – updated to Phaser 3.60 and rewritten in TypeScript

Old Flash glory “Space is Key” now gets a HTML5 prototype updated to Phaser 3.60, written in TypeScript and with room for customization. Full source code available.

Talking about Space is Key game, Game development, HTML5, Javascript, Phaser and TypeScript.

Complete JQuery + interact.js Draw and Match game in less than 100 lines thanks to my pure TypeScript class to handle Draw and Match games

Thanks to my pure TypeScript class with no dependencies to handle Draw and Match games, I was able to build a jQuery Draw and Match game in less than 100 lines of code. Full example ready to download.

Talking about Dungeon Raid game, Game development, Html and Javascript.

Pure TypeScript class with no depencencies to handle Draw and Match games in just a few lines – Full Phaser example

With this pure TypeScript class with no dependencies you can build HTML5 Draw and Match games in a matter of minutes with just a couple of methods. Full commented and explained Phaser example

Talking about Dungeon Raid game, Game development, HTML5, Javascript, Phaser and TypeScript.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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