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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about Phaser

Add Font Awesome icons to your HTML5 games powered by Phaser thanks to its DOM support

The power of Phaser HTML5 framework + the style of Font Awesome icons, working together. Complete commented example available for download.

Talking about Game development, HTML5, Javascript and Phaser.

“Phaser 3 HTML5 Cross Platform Game Development – Endless Runner” interactive course updated to Phaser 3.50

From the experience of more than 400 Phaser tutorials, a complete interactive course about the development of a HTML5 cross platform commercial game, updated to Phaser 3.50

Talking about Game development, HTML5, Javascript, Monetize and Phaser.

Add jQuery UI component to your HTML5 games powered by Phaser thanks to its DOM support

The power of Phaser HTML5 framework + the beauty of jQuery UI components, working together. Complete commented example available for download.

Talking about HTML5, Javascript and Phaser.

Add Bootstrap component to your HTML5 games powered by Phaser thanks to its DOM support

The power of Phaser HTML5 framework + the beauty of Boostrap components, working together. Complete commented example available for download.

Talking about HTML5, Javascript and Phaser.

“CLOCKS – The Game” HTML5 playable game with 10 levels updated to Phaser 3 with commented source code

Play the first 10 levels of the original “CLOCKS – The Game” in this HTML5 port of the game powered by Phaser and Arcade physics, then get the completely commented source code.

Talking about CLOCKS - The Game game, Game development, HTML5, Javascript and Phaser.

Build a HTML5 game like GAMEE’s “Color Hit” only using tweens and trigonometry, powered by Phaser

“Color Hit” is a fun hyper casual game I was able to prototype in less than 100 lines of code. Full HTML5 working example powered by Phaser, using only tweens and a bit of trigonometry. Commented source code available.

Talking about Color Hit game, Game development, HTML5, Javascript and Phaser.

How to find adjacent tiles in hexagonal maps – ALL and EVERY case explained and managed by a single file.

There are four types of hexagon tile based maps, according to hexagon placement, number of rows and columns, but I wrote a single script to manage them all, with four HTML5 examples powered by Phaser. Full source code available.

Talking about Hexagonal Tiles game, Game development, HTML5, Javascript and Phaser.

HTML5 “2048” game built with Phaser 3 updated: determining when there aren’t more moves

How to check when there aren’t more moves in a “1024” game? In the updated prototype of “2048”, my HTML5 take on this game built with Phaser 3, I am explaining it. Full source code available.

Talking about 2048 game, Game development, HTML5, Javascript and Phaser.

Build a HTML5 game like “Turn” mobile hit using Phaser

“Turn” is a quick easy and fun iOS game by Ketchapp, look how I built a HTML5 version in less than 200 lines of code powered by Phaser. Full source code available.

Talking about Turn game, Game development, HTML5, Javascript and Phaser.

“Pixelfield” HTML5 prototype updated – adding wraparound effect

Look how I added a wraparound effect to give new life to an old Flash game: PixelField. Full HTML5 example powered by Phaser with source code available.

Talking about PixelField game, Game development, HTML5, Javascript and Phaser.

“PixelField” prototype ported to HTML5 using Phaser

“PixelField” was an old Flash game made by Tonypa. I am trying to port it to HTML5, adapting the gameplay to modern times and devices. Will I sort out something good out of it? Follow the tutorial series with the full source code powered by Phaser

Talking about PixelField game, Game development, HTML5, Javascript and Phaser.

Build a HTML5 game like “Risky Road” using Phaser – step 5: drawing a better terrain

I am showing you how to draw a good looking procedural terrain for the “Risky Road” HTML5 prototype powered by Phaser and Matter physics

Talking about Risky Road game, Game development, HTML5, Javascript and Phaser.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 225 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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