Skip to the content

Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about Users contributions

Flash game sponsors list

It started about a year ago with The Big List of Sponsors by Freelance Flash Games, and now Michael Edlavitch, the author of Creating a successful niche Flash arcade site updated the list on his new blog, Top Five Blog, that will also give you tips and tricks he have learned in the casual game … Flash game sponsors list

Talking about Links, Monetize and Users contributions.

Trie Data Structure in Actionscript 3

This post is guest-blogged by Alex Schearer from anotherearlymorning.com, and it’s very interesting for anyone looking to enter the Word Play contest. It explains the use of Trie Data Structure In computer science, a trie, or prefix tree, is an ordered tree data structure that is used to store an associative array where the keys … Trie Data Structure in Actionscript 3

Talking about Actionscript 3, Flash, Game development and Users contributions.

Case history: creating a successful niche Flash arcade site

This is the interesting story of Michael Edlavitch from Hooda Math, a 10,000 visitors/day successful niche Flash arcade site. If you are an arcade site owner, you can’t miss this: « Before Walmart moves into a small town they offer classes to the small business owners on how to keep their businesses a float. What … Case history: creating a successful niche Flash arcade site

Talking about Monetize and Users contributions.

HiRoads developer Diary

If you remember 5 Commodore 64 games I would like to see ported in Flash, you know I am a great fan of Trailblazer, the game that inspired Tileball. Today I am proud to introduce Filippo Bodei from Monkey Odyssey his Trailblazer-like game HiRoads. Let’s read Flippo Bodei’s developer diary:

Talking about Flash, Game development and Users contributions.

Case history: Monkey Treasures

I want to share with you the experience of Ken, the owner of GameTweek during the creation of his first Flash game: Monkey Treasures Since it’s a great example of a game started from a tutorial, I am publishing Ken’s story… it’s a great read for people starting their first game and for people saying … Case history: Monkey Treasures

Talking about Flash, Game development and Users contributions.

Making a collaboration work

This post is made by Esteban Gallardo from Free Creation Games. Esteban is highly interested in the work organitzation to maximize profitable work of a team, so any new information of how to manage the work organitzation in small teams is more than welcomed. « Since I began with Flash games and considering my awful … Making a collaboration work

Talking about Game development, Monetize and Users contributions.

The different dialects of casual game monetization

I had the permission from Ada Chen to publish this post on my blog. It’s very interesting to read what Ada thinks about casual game monetization because she is the Product Marketing Manager for Mochi Media. Ada also runs her own blog at adachen.com. « Games are hot lately and GDC 2009 is just around … The different dialects of casual game monetization

Talking about Game development, Monetize and Users contributions.

7 reasons NOT to get your game sponsored

While most developers are trying to get their games sponsored in as much ways as they know, Ryan from Freelance Flash Games (great blog! a must read) is going to explais us why you shouldn’t get your game sponsored. Sponsorship is one of the biggest revenue streams for flash developers. Flash Game License reported over … 7 reasons NOT to get your game sponsored

Talking about Game development, Monetize and Users contributions.

The engine behind Splitter Flash game : working code

I think we finally have a working slicing engine. It started with The engine behind Splitter Flash game, then come The engine behind Splitter Flash game – first AS3 prototype and The engine behind Splitter Flash game – new AS3 prototypes. Now Guillaume Pommey aka pompom sent us a working version. I revised my prototype … The engine behind Splitter Flash game : working code

Talking about Splitter game, Actionscript 3, Box2D, Flash and Users contributions.

Full Totem Destroyer prototype

Some time ago I posted Create a Flash game like Totem Destroyer, and now I am showing you a complete prototype made by Collin Douch. The prototype features slimy and non-removable blocks and collision detection between the totem and the ground. Such detection was made customizing Box2D’s b2ContactListener class. For more information about this class … Full Totem Destroyer prototype

Talking about Totem Destroyer game, Actionscript 3, Box2D, Flash, Game development and Users contributions.

Erase Box: the tutorial

Some days ago I blogged about Erase Box, a Box2D game made with my tutorials, now it’s time to publish Rodrigo‘s tutorial. « On a game I was making, I needed a way to detect if a body was leaving the screen. That can be done by checking the x and y positions of it, … Erase Box: the tutorial

Talking about Erase Box game, Actionscript 3, Box2D, Flash, Game development and Users contributions.

Erase Box, a Box2D game made with my tutorials

I am going to show you a cute game Rodrigo made following my tutorials « I created a Box2D flash game using some tutorials available on your website. It’s not very cool, but being my very first AS3 and Box2D game, I think that I did a good job. Erase Box It’s a mix of … Erase Box, a Box2D game made with my tutorials

Talking about Actionscript 3, Box2D, Flash, Game development and Users contributions.
Page 7 / 13FirstPrevNextLast

101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 227 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw and Sum, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
Manage Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}