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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
I write about game development, HTML5, Phaser, JavaScript, TypeScript, Box2D, Flash and more fun stuff since 2006

10 Ways to make a bad casual game

This is my personal adaptation of keynote presented at Casuality Europe by Jason Kapalka, co-founder and chief creative officer at PopCap Games during Casuality Amsterdam, on February 8, 2006. Yes, a bit old, and not exclusively Flash-oriented, but these rules did not change during the last three years, so… here they are: 1) Make it … 10 Ways to make a bad casual game

Talking about Game development.

MochiMedia redesigns the site and launches Mochi Coins

Today MochiMedia, the company that launched MochiAds and other awesome tools to monetize, distribute and track games, redesigned the site. Now all features are accessible from the home page, and some of them changed their name, such as MochiAds now called Ads API, Mochibot (Analytics API), Version Control and Encryption (Live Updates) and Leaderboards (Scores … MochiMedia redesigns the site and launches Mochi Coins

Talking about Monetize.

Basic Filler engine with Box2D – part 2

Some time ago I published Basic Filler engine with Box2D – part 1, now it’s time to see the next step. I am going to add enemies, the evil bouncing balls. Obviously, enemies aren’t affected by gravity, and this can be made following the instructions published at Managing multiple gravities with Box2D. The next, big, … Basic Filler engine with Box2D – part 2

Talking about Filler game, Actionscript 3, Box2D, Flash and Game development.

Managing multiple gravities with Box2D

One of the apparently hardest things to do with Box2D is assigning different gravity forces to different objects. For instance, you may want the world to be ruled with regular gravity, while you don’t want the bullet fired by your character to be affected, or you may want regular gravity for all boxes and inverted … Managing multiple gravities with Box2D

Talking about Actionscript 3, Box2D and Flash.

Understanding MochiAds Publisher Bridge

Now that you have a WordPress theme and plugin in order to set uo your own MochiAds arcade site like triqui.com, let’s see how we can add some interesting features with the Publisher Bridge. Every step explained in this tutorial will be included in the next upgrade of Triqui MochiAds Arcade theme, but it’s very … Understanding MochiAds Publisher Bridge

Talking about Tutorials and WordPress.

Platform engine using Box2D – Step 2

After publishing Platform engine using Box2D, my attempt to replicate the Rick Triqui‘s main character continues. Now you can move the guy with left and right arrows, aim the bazooka with the mouse and shoot a bullet clicking on the mouse. The bazooka isn’t a Box2D object because I didn’t need to include it into … Platform engine using Box2D – Step 2

Talking about Platform game game, Actionscript 3, Box2D, Flash and Game development.

Trie Data Structure in Actionscript 3

This post is guest-blogged by Alex Schearer from anotherearlymorning.com, and it’s very interesting for anyone looking to enter the Word Play contest. It explains the use of Trie Data Structure In computer science, a trie, or prefix tree, is an ordered tree data structure that is used to store an associative array where the keys … Trie Data Structure in Actionscript 3

Talking about Actionscript 3, Flash, Game development and Users contributions.

WordPress 2.8.1 released

WordPress 2.8.1 fixes some securty bugs and other issues as described below: Certain themes were calling get_categories() in such a way that it would fail in 2.8. 2.8.1 works around this so these themes won’t have to change. Dashboard memory usage is reduced. Some people were running out of memory when loading the dashboard, resulting … WordPress 2.8.1 released

Talking about WordPress.

Centralize your Flash gaming life with GamerSafe

I have to say, I spent more than a couple of minutes to find a title for this post. I wanted to write something like “[do stuff] with GamerSafe” but there are so many things you can make with it… in the end I gave up and used the official “Centralize your Flash gaming life”. … Centralize your Flash gaming life with GamerSafe

Talking about Game development, Monetize and Reviews.

Flash Games Market Survey

I would invite you to join the Flash Games Market Survey created by Mochi Media in partnership with Adobe, FlashGameLicense and Casual Gameplay. This should help big names to deeply understand Flash Games Market and hopefully bring us better and better opportunities to earn with Flash Games. In addition, you can also win one of … Flash Games Market Survey

Talking about Flash, Game development and Monetize.

Platform engine using Box2D

Platform engines always represented a challenge for me, you can see my prototypes with AS2 and AS3, and this time I am going to make one using Box2D. Box2D is used as physics engine by PlayCrafter guys, and since the results you can see in Rick Triqui game are really interesting, I’ll start coding my … Platform engine using Box2D

Talking about Platform game game, Actionscript 3, Box2D, Flash and Game development.

Rick Triqui: my first PlayCrafter game

You should remember my post Create a Flash game in minutes with PlayCrafter. Well, I made my first game with this tool, and I want to share with you my opinions about the editor. First of all, play Rick Triqui and rate with 5/5 :) Then, read my comments The idea After playing some PlayCrafter … Rick Triqui: my first PlayCrafter game

Talking about Flash, Game development and Monetize.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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