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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
I write about game development, HTML5, Phaser, JavaScript, TypeScript, Box2D, Flash and more fun stuff since 2006

HTML5 prototype of a circular endless runner featuring double jump built with Phaser – double, triple, infinite jumps and commented source code

Double, triple or even infinite consecutive jumps await you in the HTML5 prototype of a circular endless runner featuring physics without physics engines. Powered by Phaser, with complete commented source code.

Talking about Circular endless runner game, Game development, HTML5, Javascript and Phaser.

HTML5 prototype of a circular endless runner featuring double jump built with Phaser – handling collisions without physics

Enjoy perfect shape collision detection without physics engines in this HTML5 circular endless runner prototype powered by Phaser. Jump, double jump, avoid spikes and survive.

Talking about Circular endless runner game, Game development, HTML5, Javascript and Phaser.

Circular endless runner featuring double jump built with Unity and C# using only trigonometry – how to move spikes and add first collision detection

Yes, I am building a physics casual game without using phyiscs. Check the Unity prototype featuring endless action, double jump, popping spikes and collision detection. Full project available for you to download.

Talking about Circular endless runner game, C#, Game development and Unity3D.

HTML5 prototype of a circular endless runner featuring double jump built with Phaser – how to create endless obstacles?

I found a way to create dynamic obstacles in a circular endless runner game. Working HTML5 prototype built with Phaser using only trigonometry, no physics engines.

Talking about Circular endless runner game, Game development, HTML5, Javascript and Phaser.

Pure mathematics line segment Vs circle collision detection along with HTML5 example

A simple line segment Vs circle collision detection script using only mathematics is what I need to create a game which won’t rely on physics engines. Look at the source code and the interactive example.

Talking about Game development, HTML5, Javascript and Phaser.

Circular endless runner featuring double jump built with Unity and C# using only trigonometry

The circular endless runner prototype has been ported to Unity using C# and trigonometry, no physics engines used. Full source code and project available for download.

Talking about Circular endless runner game, C#, Game development and Unity3D.

HTML5 prototype of a circular endless runner featuring double jump built with Phaser using only trigonometry

I built a HTML5 circular endless runner in about 30 lines with no physics engines using Phaser. Source code available. How would you continue the making of the game?

Talking about Circular endless runner game, Game development, HTML5, Javascript and Phaser.

HTML5 “Down the Mountain” prototype built with Phaser 3 updated: fake 3D jump using cubic Bezier curves and not using containers anymore

Perfectly fake a 3D isometric jump with Bezier curves in Phaser 3 “Down the mountain” prototype. Source code available.

Talking about Down The Mountain game, Game development, HTML5, Javascript and Phaser.

Playing with Phaser 3 Tweens, Curves and cubic Bezier curves

With Phaser 3, Tweens and Curves you can do awesome animation using cubic Bezier curves in a few lines thanks to Phaser 3 built in functions. Source code avaiable.

Talking about HTML5, Javascript and Phaser.

Fully playable prototype of “Plus+Plus” built in JavaScript using only jQuery part 2 – removing numbers

Plus+Plus JavaScript game built using only jQuery has been updated, adding a special tile which removes a number on the board. Get the source code.

Talking about Plus+Plus game, Game development and Javascript.

HTML5 “Down the Mountain” prototype built with Phaser updated to Phaser 3

“Down the Mountain” HTML5 prototype has been updated to Phaser 3, using containers to handle group of sprites and object pooling – Source code available.

Talking about Down The Mountain game, Game development, HTML5, Javascript and Phaser.

Build a HTML5 game using only 13Kb and win a lot of prizes in the Js13kGames competition

Are you able to build a HTML5 game using only 13Kb? Framework – if any – included? Enter the Js13kGames competition and win a lot of prizes.

Talking about Contests, Game development, HTML5 and Javascript.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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