Latest posts
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Build a wheel of fortune for your HTML5 games with Phaser 3 in only a few lines – adding gradients, rings and inertia effect
The HTML5 wheel of fortune made with Phaser 3 gets more and more options: draw it on the fly using solid colors or gradients, and set its inertia. Full commented source code.
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Pandaban – Build HTML5 Sokoban game with Panda2 and play it with keyboard or by swiping
Panda2 is a nice HTML5 game framework which comes with a nice IDE - Look at this complete HTML5 Sokoban prototype made in less than 200 lines, along with the complete source code.
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Build a wheel of fortune for your HTML5 games with Phaser in only a few lines – draw the wheel on the fly with large room for customization
Build your HTML5 wheel of fortune on the fly with this Phaser prototype along with completely commented source code.
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12 years of blogging – I mean T W E L V E
Where were you 12 years ago? I was installing WordPress 2.0.2 to write my first blog post. Exactly 12 years ago. 12 years passed in a blink of an eye. Thank you for reading me all these years.
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Pure JavaScript A* maze solving – with a bit of magic thanks to Phaser and EasyStar.js updated to Phaser 3.8.0 and EasyStar.js 0.4.3
A* pathfinding algorithm continuously solves a perfect maze in this demo made with Phaser and EasyStar - full source code available
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Build a wheel of fortune for your HTML5 games with Phaser in only a few lines – updated to Phaser 3.8.0
Reward people playing your HTML5 with this wheel of fortune built with Phaser 3.8.0 - Full commented source code available
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My first Facebook Instant Game has been released: play Risky Steps on Facebook – and learn how to build your own game
Play "Risky Steps" Facebook Instant Game and learn to build your own game with this 4 steps guide along with source code for you to download
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Create a huge portfolio of both mobile and desktop games with “HTML5 Game Development Mini-Degree” course, now in early access
Learn to build HTML5 games using Phaser 3 and create a huge portfolio along the way with HTML5 Game Development Mini-Degree, detailed video course with commented source code.
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HTML5 platformer prototype inspired by iOS hit “Yeah Bunny” thanks to Phaser and ARCADE physics – The “STOP” tile
The STOP tile is a must have in an auto runner platformer game: here it is, along with a lot more features and commented source code. HTML5 game powered by Phaser.
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Build a HTML5 game like “Knife Hit” with Phaser 3 using only tweens and trigonometry – changing target speed
"Knife Hit" HTML5 game built with Phaser gets more difficult as the target constantly changes its rotation speed, thanks to linear interpolation. Full commented source code available.
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The basics behind “jumping on enemies” feature, explained with Phaser and ARCADE physics – Updated to Phaser 3
Making a HTML5 platformer? Learn to kill enemies by stomping on them using Phaser 3 and ARCADE physics. Full source code explained line by line.
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Super Mario who? HTML5 platformer prototype inspired by iOS hit “Yeah Bunny” thanks to Phaser and ARCADE physics updated to Phaser 3.6.0
Forget Super Mario, here's a HTML5 platform prototype where you can jump, double jump, wall jump and slide using Phaser 3 and ARCADE physics. Commented source code available.