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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
I write about game development, HTML5, Phaser, JavaScript, TypeScript, Box2D, Flash and more fun stuff since 2006

“Block it” HTML5 game ported to TypeScript with some new features, powered by Phaser and Arcade physics

“Block it” was a fun mobile game released a couple of years ago, which I prototyped using Phaser and TypeScript, so now you can have your HTML5 version. What’s your best score?

Talking about Block it game, Game development, HTML5, Javascript, Phaser and TypeScript.

Capacitor “Hello World” example: how to convert your web applications to native iOS applications

A detailed guide with 15 illustrated steps about porting your HTML web app to a native app for iOS devices using Capacitor.

Talking about iOS.

Capacitor “Hello World” example: how to convert your web applications to native Android applications

A detailed guide with 12 illustrated steps about porting your HTML web app to a native app for Android devices using Capacitor.

Talking about Android.

HTML5 physics driven Concentration game prototype using Phaser and Planck.js – rewriting to TypeScript and adding images

Here it is the complete commented source code of the physics driven HTML5 Memory/Concentration game powered by Phaser and Planck.js, completely written in TypeScript. Have fun!!

Talking about Concentration game, Box2D, Game development, HTML5, Javascript, Phaser and TypeScript.

Build a HTML5 game like Wordle using Phaser and TypeScript – Step 5: what if we use Bootstrap and Phaser in the same page?

New example of HTML5 Wordle prototype powered by Phaser and using Bootstrap components for the UI. This time we keep Bootstrap outside Phaser game and handle menus with listeners. Full TypeScript commented source code available for download.

Talking about Wordle game, Game development, HTML5, Javascript, Phaser and TypeScript.

Build a HTML5 game like Wordle using Phaser and TypeScript – Step 4: using Bootstrap and DOM elements to create a menu and select game modes and pick the word of the day

The HTML5 Wordle prototype now features a Bootstrap menu and the “word of the day” game, as well as random words to play. I also want to add some kind of arcade mode. Written in TypeScript and powered by Phaser, full commented source code available.

Talking about Wordle game, Game development, HTML5, Javascript, Phaser and TypeScript.

Add Bootstrap component to your HTML5 games powered by Phaser thanks to its DOM support and properly scaling the component

I already explained how to use DOM elements in your HTML5 games powered by Phaser to include great UI elements like Bootstrap dropdowns, and this time I am showing you how to properly scale them to always look nice no matter the resolution.

Talking about HTML5, Javascript and Phaser.

Build a HTML5 game like Wordle using Phaser and TypeScript – Step 3: design the game field

3rd step of Wordle HTML5 prototype written in TypeScript and powered by Phaser. Improved virtual keyboard, game grid, letter color management and more. Commented source code available.

Talking about Wordle game, Game development, HTML5, Javascript, Phaser and TypeScript.

Build a HTML5 game like Wordle using Phaser and TypeScript – Step 2: add a virtual keyboard

Second step of the Wordle HTML5 prototype written in TypeScript and powered by Phaser. This time we’ll see how to add a virtual keyboard, built from scratch. Completely commented source code released.

Talking about Wordle game, Game development, HTML5, Javascript, Phaser and TypeScript.

Build a HTML5 game like Wordle using Phaser – Step 1: keyboard input and result management

Wordle is a word game which obtained a planetary success. Let’s see how to build a HTML5 Wordle prototype written in TypeScript using Phaser. Keyboard input and result management with completely commented source code.

Talking about Wordle game, Game development, HTML5, Javascript, Phaser and TypeScript.

Complete JQuery + interact.js Drag and Match game in less than 70 lines thanks to my pure TypeScript class to handle Drag and Match games

A complete JQuery driven Drag and Match game in only 69 lines of code? It’s possible thanks to my pure TypeScript Drag and Match class with no dependencies. Free download available. Let’s build Drag and Match games!

Talking about Drag and Match game, Game development, Html and Javascript.

Pure TypeScript class with no depencencies to handle Drag and Match games in just a few lines – Full Phaser example

Build your HTML5 Drag and Match game with a pure TypeScript class with no dependencies which handles everything, from combos to object pooling. Working exampe powered by Phaser. Full source code available for free.

Talking about Drag and Match game, Game development, HTML5, Javascript, Phaser and TypeScript.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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