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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about "Artillery" game

Creation of a Flash artillery game using Box2D – part 2: removing bullets

This is the second part of Creation of a Flash artillery game using Box2D… one reader asked for a function to make blocks (bullets) disappear after 10 seconds or any given time. I found the question interesting, and here I am writing something about removing bullets. To introduce timed bullets, I only need another class … Creation of a Flash artillery game using Box2D – part 2: removing bullets

Talking about Artillery game, Actionscript 3, Box2D, Flash and Game development.

Creation of a Flash artillery game using Box2D

Small intro: having a plugin that allows readers to vote posts can help you understanding what do readers like. I saw readers liked a lot Create a flash artillery game – step 1 so I decided to create something similar with modern techniques (that post is dated 2007!!! Ages ago!!). Let’s start from Platform engine … Creation of a Flash artillery game using Box2D

Talking about Artillery game, Actionscript 3, Box2D, Flash and Game development.

Artillery with bounce: a modification of Artillery tutorial

I received an email from Massimo M. – an italian reader – that modified the code explained in Create a flash artillery game – step 1 tutorial. Massimo wrote: “Hi, my name is Massy and I browsed your tutorials about Flash games. I think they are very good. I modified a bit your artillery 8 … Artillery with bounce: a modification of Artillery tutorial

Talking about Artillery game, Flash and Users contributions.

Create a flash artillery game – step 2

Welcome to the 2nd part of this tutorial. I recommend you to read the 1st part if you haven’t done it yet and we are ready to start. Fixing bullets amount In the last example, when you shot a bullet, it “lives” forever. I mean, once the bullet movieclip is on the stage, there isn’t … Create a flash artillery game – step 2

Talking about Artillery game, and Flash.

Create a flash artillery game – step 1

May 25th update: 2nd part released October 29th update: modification with a bounce effect developed by Massimo M. Here we are with the beginning of a new tutorial. We are going to create a flash artillery game. Something like Worms. Or similar. Well… the first thing we need in an artillery game is… The crosshair … Create a flash artillery game – step 1

Talking about Artillery game, Actionscript 2, Flash and Game development.

101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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