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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about "Sokoban" game

HTML5 swipe controlled Sokoban game made with Phaser step 2: adding keyboard controls and unlimited undos

Improving Phaser HTML5 Sokoban game adding keyboard control and unlimited undos

Talking about Sokoban game, Game development, HTML5, Javascript and Phaser.

HTML5 swipe controlled Sokoban game made with Phaser

Fully commented source code of an HTML5 Sokoban game made with Phaser, swipe controlled

Talking about Sokoban game, Game development, HTML5, Javascript and Phaser.

Creation of an HTML5 3D Sokoban level with Babylon.js

Babylon.js is a wonderful javascript 3D engine you can use to make HTML5 3D games – Have a look at the creation of a Sokoban level

Talking about Sokoban game, 3D, Game development, HTML5 and Javascript.

Create an HTML5 Sokoban game using new Construct2 tilemaps only

What about designing Sokoban levels with Tiled and have them converted in HTML5 games in a quick?

Talking about Sokoban game, Construct, Game development and HTML5.

Create HTML5 tile based games like Sokoban in a quick with PuzzleScript

Enjoy this 80 levels HTML5 Sokoban game made in less than an hour with the amazing PuzzleScript

Talking about Sokoban game, Game development, HTML5 and Javascript.

3D Sokoban Prototype with Unity

If you are following my Sokoban3D series, after seeing the final examples made with Flare3D, Away3D and Alternativa3D, you probably wonder what can be done with Unity, “the most powerful engine this side of a million dollars” as said on the official site. I played a bit with the engine and I found the learning … 3D Sokoban Prototype with Unity

Talking about Sokoban game, 3D and Game development.

Flash 3D Sokoban Prototype with Alternativa3D – final version

Flare3D and Away3D versions of the Sokoban prototype have been published. What’s now? Directly from InspiritGames we have an Alternativa3D port of the prototype. It’s a great porting, although it looks a bit “flat” because Alternativa3D does not support light. In the same blog you can find the Alternativa3D first prototype and even a version … Flash 3D Sokoban Prototype with Alternativa3D – final version

Talking about Sokoban game, 3D, Actionscript 3, Flash, Game development and Users contributions.

Flash 3D Sokoban Prototype with Away3D – final version

This is the Away3D script which includes the same features I showed you in the Flare3D version. There are a couple of issues, like lines 246 and 248 which do not correctly change the crate top material once it’s over a goal, and a really low framerate if I enable the Z ordering at line … Flash 3D Sokoban Prototype with Away3D – final version

Talking about Sokoban game, 3D, Actionscript 3, Flash and Game development.

Flash 3D Sokoban prototype with Flare3D – final version

This post should end the Sokoban game prototype made with Flare3D started here and continued here. The changes in this version are: * Added some textures * Fixed multiple keys pressed bug * Changed player to a rolling sphere * Added background environment This is the source code:

Talking about Sokoban game, 3D, Actionscript 3, Flash and Game development.

Flash 3D Sokoban prototype with Away3D – Textures

After the Flare3D prototype using textures, here comes the textured version of the Flash 3D Sokoban prototype with Away3D using, guess what, Away3D. I used the same textures to make both prototypes as much similar as I can. This is the source code:

Talking about Sokoban game, 3D, Actionscript 3, Flash and Game development.

Flash 3D Sokoban prototype with Flare3D – Textures

The Flash 3D Sokoban prototype with Flare3D is growing, and this time I applied some textures to game elements. The following script, which will be explained after I’ll made the same thing with Away3D, show three interesting Flare3D features: * Applying textures on a Cube. * Applying textures only on some faces of a Cube. … Flash 3D Sokoban prototype with Flare3D – Textures

Talking about Sokoban game, 3D, Actionscript 3, Flash and Game development.

Flash 3D Sokoban prototype with Away3D

As promised, after the Flash 3D Sokoban prototype with Flare3D, here comes the Away3D version. The code needs to be optimized and above all I want to make Away3D and Flare3D codes as similar as possible so I will be able to compare them and show you the differences. This is the Away3D source code:

Talking about Sokoban game, 3D, Actionscript 3, Flash and Game development.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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