Talking about Facebook and Php.
Welcome to the 5th step.
Let’s make a small recap:
Step 1: Creation of the application itself
Step 2: Publishing a text on the user’s status
Step 3: Publishing text, links and images on the user’s wall
Step 4: Inviting friends to use the application
Now it’s time to make the application post a notification to users you invite to join the app.
I mean this one:
The script now is this one:
require_login();
$friends = $facebook->api_client->friends_get();
echo "Hello , you have ".count($friends)." friends";
foreach($friends as $friend){
$infos.=$friend.",";
}
$infos = substr($infos,0,strlen($infos)-1);
$gender=$facebook->api_client->users_getInfo($infos,'sex');
$gender_array = array();
foreach($gender as $gendervalue){
$gender_array[$gendervalue[sex]]++;
}
$male = round($gender_array[male]*100/($gender_array[male]+$gender_array[female]),2);
$female = 100-$male;
echo "
- Males: $male%
- Females: $female%
Thank you for inviting ".count($_POST[ids])." friends to genderz_demo"; } else { ?>
Lines 68-74 are the same we added at Step 4, but they are in an else
condition because they will appear only if I don’t have a variable called ids
passed with POST
(line 58).
This means I show the invite friends selector only if I haven’t already invited some friends, because when I submit an invitation form, an ids
variable is passed with an array containing all of the user IDs of the people I invited.
Now let’s see what happens at lines 59-62, executed only once I submitted the request form.
Line 59: writing my note. Notice as my note stats with “is inviting” and not with “Emanuele Feronato is inviting”, because when I specify user_to_user
in the note mode at line 61, the API will add my name by itself.
Line 60: transforming an array into a comma separated value string of all of the user IDs of the people I invited.
Line 61: notifications_send
takes as input the list created at line 60, the message created at line 59 and sends the note as user_to_user as explained before.
Finally, line 62 thanks the user for sending some spam :)
And the application is finished… during next step I’ll show you how to finetune it in order to make it seem a professional application, then we’ll see the hardest part: monetization.
Never miss an update! Subscribe, and I will bother you by email only when a new game or full source code comes out.