Talking about Word Game game, HTML5, Javascript and Phaser.
I am always been interested in word games. In 2009 I released WorDrop, built with Flash, AS3 and Box2D, which has been played more than 4 million times before MochiMedia closed.
In 2013, I released worDrop, my first HTML5 game built with Construct 2, which I eventually licensed to Softgames.
I also wrote a couple of posts about the basics of word games.
Now it’s time to show you something more up to date, so let’s start with a fresh list of english words thanks to dawyl.
I used the list in JSON format, because it’s easier to convert into a JavaScript Oject I can use inside Phaser.
Look at the example:
Write a word with your keyboard, and see it in green if it’s included in the list of english words, or in red.
This has been made in literally a couple of lines, have a look at the commented source code:
let game;
window.onload = function() {
let gameConfig = {
type: Phaser.AUTO,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_BOTH,
parent: "thegame",
width: 600,
height: 120
},
scene: playGame
}
game = new Phaser.Game(gameConfig);
window.focus();
}
class playGame extends Phaser.Scene {
constructor() {
super("PlayGame");
}
preload() {
// import english words
// thank you dwyl! - https://github.com/dwyl/english-words
this.load.json("words", "words_dictionary.json");
}
create() {
// import json object into a variable
this.data = this.cache.json.get("words");
// just a static text
let staticText = this.add.text(10, 10, "Write a word: ", {
font: "32px arial",
fill: "#ffffff"
});
// this is the text we are going to write
this.wordText = this.add.text(staticText.getBounds().right, 10, "", {
font: "32px arial"
});
// keydown linster to call updateWord method
this.input.keyboard.on("keydown", this.updateWord, this);
}
updateWord(e) {
// delete last letter
if (e.keyCode === 8 && this.wordText.text.length > 0) {
this.wordText.text = this.wordText.text.substr(0, this.wordText.text.length - 1);
}
// add a letter
else {
if (e.keyCode >= 48 && e.keyCode <= 90) {
this.wordText.text += e.key;
}
}
// set text color to red if the world is not included in the list, green otherwise
this.wordText.setColor(this.wordText.text in this.data ? "#00ff00" : "#ff0000");
}
}
I think I am going to build a modern version of my worDrop game, optimized for mobile. Stay tuned and download the source code, word list included.
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