Skip to the content

Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about Actionscript 3

Learn AS3 by following this simple avoider game tutorial

The blogsphere is magic. When you start a blog, if you do a good job, some people inspired by you will start blogging, and probably inspire you. This is the case of Michael Williams, who said I was one of the main reasons he decided to make a blog about Flash game development. He wrote … Learn AS3 by following this simple avoider game tutorial

Talking about Avoider game, Actionscript 3, Flash, Game development and Users contributions.

How to use Google Maps API with Flash AS3

I was playing with Google Maps API for Flash when I noticed the tutorials in the official page are somehow not that smart, so I am going to clarify some things. Follow these simple steps: Sign up for a Google Maps API Key at this link. Once you submit the form, ignore everything you see … How to use Google Maps API with Flash AS3

Talking about Actionscript 3 and Flash.

Perfect maze generation with AS3

I already talked about perfect mazes a couple of years ago with Step by step perfect maze generation with php and Perfect maze generation with Flash actionscript, but now it’s time to make it with AS3 and understand how can we use a perfect maze. Think about a perfect maze as a maze with no … Perfect maze generation with AS3

Talking about Maze game, Actionscript 3, Flash and Game development.

AS3 Flash game creation tutorial – part 6: timing

In previous part we added some gameplay, now it’s time to add timing. I recommend you to read Understanding AS3 Timer Class. I used time for two reasons: first, I want the player to collect as much coins as he can before a certain amount of time (to be defined), second to give the player … AS3 Flash game creation tutorial – part 6: timing

Talking about Actionscript 3, Flash and Game development.

Dragging objects with Box2D Flash

This is ideally the next part after Understanding pixels and meters with Box2D and how to select an object with mouse – part 2, but it’s so important understanding how to drag objects with Box2D that I decided to change the title. Anyway, in this uncommented example (a commented one will follow) you can select … Dragging objects with Box2D Flash

Talking about Actionscript 3, Box2D, Flash and Game development.

Understanding AS3 Timer Class

A lot of time ago I wrote about AS2 time management in Flash simple timer/countdown. Now it’s time to see how to manage time with AS3. AS3 has its own class to manage time, the Timer class. You can read some documentation about this class in the official AS3 page, but in this test drive … Understanding AS3 Timer Class

Talking about Actionscript 3 and Flash.

Understanding pixels and meters with Box2D and how to select an object with mouse – part 2

Ok, time to learn once for all how does Box2D manages object sizes, and how to set them right when working with AS3 In previous step I used a 90×90 pixel crate. The problem is Box2D does not works with pixels because it does not have a native pixel render engine. In other words, Box2D … Understanding pixels and meters with Box2D and how to select an object with mouse – part 2

Talking about Actionscript 3, Box2D, Flash and Game development.

Understanding pixels and meters with Box2D and how to select an object with mouse – part 1

This will be the longest post title in blogging history… anyway I am about to explain you two things that seem to be still unclear about AS3 version of Box2D. The first one is Box2D measuring units that may seem weird until you realize Box2D works with meters where 1mt = 30 pixels. The second … Understanding pixels and meters with Box2D and how to select an object with mouse – part 1

Talking about Actionscript 3, Box2D, Flash and Game development.

AS3 Flash game creation tutorial – part 5: gameplay

Once introduced the score in AS3 Flash game creation tutorial – part 4: score, it’s time to create some gameplay. The idea is to create a game like Collectabubble, just a bit more polished and with some more features. The first thing to introduce is the rotating bar, a movieclip called bar with bar.as class. … AS3 Flash game creation tutorial – part 5: gameplay

Talking about Actionscript 3, Flash and Game development.

AS3 Flash game creation tutorial – part 4: score

In AS3 Flash game creation tutorial – part 3: walls I introduce some obstacles to kill the circle, now it’s time to make it earn some points when it collects the coins. As usual, I am creating a new movieclip called score with its score.as class. This is how score.as looks like: package { import … AS3 Flash game creation tutorial – part 4: score

Talking about Actionscript 3, Flash and Game development.

AS3 Flash game creation tutorial – part 3: walls

Welcome to the 3rd step of this tutorial. It’s time to cover walls, or whatever you may call some fixed, deadly obstacles. Continuing on the OOP lane, the new object called wall has a class coded in a file called wall.as saved in the same path as the other ones. This is how we will … AS3 Flash game creation tutorial – part 3: walls

Talking about Actionscript 3, Flash and Game development.

AS3 Flash game creation tutorial – part 2: coins

In the previous step I showed you how to create a simple “move-the-ball” game using AS3 classes. Now it’s time to introduce some more elements… some coins to pick up. Obviously the coin must have its own class, called coin.as, saved in the same path as the other ones. This is the fully commented coin.as … AS3 Flash game creation tutorial – part 2: coins

Talking about Actionscript 3, Flash and Game development.
Page 35 / 37FirstPrevNextLast

101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
Manage Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}