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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about Box2D

Create a Flash prototype of The Moops – Combos of Joy – Step 2

Here we are with the 2nd part of the tutorial to create a game like The Moops. The guys at Heavy Boat, the studio behind the game, are following the tutorial too, so I hope I’ll try to make something really similar to their game. In the first part I showed you how to fire … Create a Flash prototype of The Moops – Combos of Joy – Step 2

Talking about The Moops - Combos of Joy game, Actionscript 3, Box2D, Flash and Game development.

Create a Flash prototype of The Moops – Combos of Joy

Did you play The Moops – Combos of Joy? It’s a cute physics game we can build a prototype in a few minutes (don’t worry, Plants Vs Zombies fans, as next step is about to come). Let’s see game’s features: * It’s a physics game so we are using Box2D to create it. * The … Create a Flash prototype of The Moops – Combos of Joy

Talking about The Moops - Combos of Joy game, Actionscript 3, Box2D, Flash and Game development.

Box2D collisions rendered in 3D with Away3D

Did you ever wonder what would be possible if you could merge a 2D physics engine with a 3D engine? Roger Engelbert from Done With Computers, apart from having a blog with awesome posts (really! have a look!), tried to use Away3D to render Box2D collisions. You will see the result by yourself. « Here … Box2D collisions rendered in 3D with Away3D

Talking about 3D, Actionscript 3, Box2D, Flash, Game development and Users contributions.

Create complex Box2D shapes in a click with PhysicsEditor

With Box2D is very easy to create primitives like boxes or spheres, but when you have to handle more complex shapes, things get nasty. You have to use compound objects and it’s not as intuitive as it should be. In our help comes PhysicsEditor by Andreas Low The software allows you to create complex bodies … Create complex Box2D shapes in a click with PhysicsEditor

Talking about Actionscript 3, Box2D and Flash.

Box2d Flash Alchemy Port + World Construction Kit

I already showed you two ways of editing Box2D environments with Bison Kick and simply using the Flash IDE. Today I’ll show you the most advanced editor at the moment: World Construction Kit made with Box2D C++ 2D physics engine compiled with Adobe Alchemy. The demos on the official site are really awesome and the … Box2d Flash Alchemy Port + World Construction Kit

Talking about Actionscript 3, Box2D and Flash.

Create Box2D levels in a quick with Bison Kick

Some time ago I published a Basic Box2D editor using Flash movieclips. Now it’s time to show you something way more interesting called Bison Kick by Jacob Schatz who runs the blog jacobschatz.com (bookmark it! It contains a lot of useful information). It’s an online Box2D editor with live preview. Besides it’s still under development, … Create Box2D levels in a quick with Bison Kick

Talking about Actionscript 3, Box2D, Flash and Users contributions.

Basic Box2D editor using Flash movieclips

When you are about to design a level or whatever else in Box2D, you have to face some design issues due to different unit measurements (Flash works with pixels while Box2D uses meters) and the common problems in level design: the need to have a WYSIWYG interface. Some frameworks such as Citrus Engine, have a … Basic Box2D editor using Flash movieclips

Talking about Actionscript 3, Box2D and Flash.

Following a body with the camera in Box2D – The smart way

We are about to create an intelligent camera that will follow a body in Box2D. What’s the difference between an intelligent camera and a dumb one? Simple… the intelligent camera follows the object keeping it in the middle of the screen as long as there are enough game area to fill the screen. The dumb … Following a body with the camera in Box2D – The smart way

Talking about Actionscript 3, Box2D, Flash and Game development.

Following a body with the camera in Box2D

If you want to make a good game, a good camera movement is necessary. This time we’ll learn to follow a Box2D object with the camera. Box2D does not have a “camera”, so we will have to move the stage according to body position. This is the same script as Real world catapult using Box2D … Following a body with the camera in Box2D

Talking about Actionscript 3, Box2D, Flash and Game development.

Quoted on Adobe Edge: April 2010 edition

If you want to read an interesting article about Flash games and physics, I suggest you to point your browser on Developing physics-based games with Adobe Flash Professional by Samuel Asher Rivello. I was quoted in the article, but what makes it really great is the way it will guide you through the creation of … Quoted on Adobe Edge: April 2010 edition

Talking about Actionscript 3, Box2D, Flash and Game development.

Real world catapult prototype using Box2D – Cleaner code

We got it. After the first catapult prototype and the “slippery wheels” sequel, this is a version with realistic movement and a lot cleaner code. To add realistic movement I defined friction and restitution, making useless the CreateFixture2 function and widely using the more appropriate CreateFixture one. This way I have full control on fixtures, … Real world catapult prototype using Box2D – Cleaner code

Talking about Crush the Castle game, Actionscript 3, Box2D and Flash.

Real world catapult prototype using Box2D – Adding wheels

Did you enjoy the catapult prototype? Here I am with the second part, adding wheels controlled by left and right arrows. Have a look: Now you can move the catapult with left and arrow keys, and shoot with a mouse click If you feel the catapult is running on an icy surface, that’s because I … Real world catapult prototype using Box2D – Adding wheels

Talking about Crush the Castle game, Actionscript 3, Box2D and Flash.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 227 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw and Sum, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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