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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about Box2D

Creation of a Flash Stabilize! clone using Box2D – part 1

In Triqui’s picks 1 I told you Stabilize! is a good game to clone using Box2D. And I would use this post to focus on another thing too… it’s about recycling. I mean… once you code for a while, or follow developer’s blogs like this one providing a lot of source codes, probably most of … Creation of a Flash Stabilize! clone using Box2D – part 1

Talking about Stabilize! game, Actionscript 3, Box2D, Flash and Game development.

WorDrop

Word Play contest is over, you can see the winners in the official MochiLand post, and it’s time to show you my little game based on words. It’s called WorDrop and it’s a Box2D game made in a couple of days based on this prototype. It’s not that great game but I would like to … WorDrop

Talking about Actionscript 3, Box2D, Contests, Flash, Game development and Monetize.

Basic Box2D rope

It’s time to create a rope with Box2d. To start defining a rope, we’ll start from something similar: a chain. A chain is a series of two or more connected links. The smaller and closer the links, the more flexible the chain. So we can define a rope as a “perfect chain”, with infinite links. … Basic Box2D rope

Talking about Actionscript 3, Box2D and Flash.

Introducing Box2D filtering

In Box2D, normally every object collides with other objects in the stage. But sometimes we may need a way to make an object collide with only certain objects, ignoring the rest. I am not talking about sensors, but real objects that won’t collide with certain other objects. This feature can be done with filtering. Collision … Introducing Box2D filtering

Talking about Actionscript 3, Box2D and Flash.

Rendering joints with Box2D

In most Box2D projects you can see how to render bodies or attach objects to them, but I couldn’t see any tutorial about rendering joints. If you look at the classic rendering loop it’s something like this one for (var bb:b2Body = m_world.m_bodyList; bb; bb = bb.m_next) { if (bb.m_userData is Sprite) { bb.m_userData.x = … Rendering joints with Box2D

Talking about Actionscript 3, Box2D and Flash.

Simulating a hook with Box2D

In a comment to Pumpkin Story prototype, a reader asked for a function to simulate a hook. This can be quite easily done in some steps. This first step will set a rule: you can only hook to a static body. Obviously it’s not a mandatory, rule, but just a gameplay one. In this example, … Simulating a hook with Box2D

Talking about Actionscript 3, Box2D, Flash and Game development.

Pumpkin Story prototype

This quick Pumpkin Story prototype is made merging and mixing these scripts: Drawing arcs with AS3 and Creation of a Flash artillery game using Box2D. If you notice, it’s similar to an artillery game (like Bloons) with the “only” difference you are the bullet. This opens some interesting gameplay options, so interesting I am going … Pumpkin Story prototype

Talking about Pumpkin Story game, Actionscript 3, Box2D, Flash and Game development.

Word Play contest prototype, four days to make something decent out of it

The final deadline for “Word Play” Flash Game Contest ran by MochiMedia is September 18 and if you did not submit any entry, here it is a prototype you can use to make something better out of it. The concept is based upon How to use an embedded text file in Flash and some concepts … Word Play contest prototype, four days to make something decent out of it

Talking about Word Game game, Actionscript 3, Box2D, Contests, Flash and Game development.

Creation of a Flash artillery game using Box2D – part 2: removing bullets

This is the second part of Creation of a Flash artillery game using Box2D… one reader asked for a function to make blocks (bullets) disappear after 10 seconds or any given time. I found the question interesting, and here I am writing something about removing bullets. To introduce timed bullets, I only need another class … Creation of a Flash artillery game using Box2D – part 2: removing bullets

Talking about Artillery game, Actionscript 3, Box2D, Flash and Game development.

Creation of a Flash artillery game using Box2D

Small intro: having a plugin that allows readers to vote posts can help you understanding what do readers like. I saw readers liked a lot Create a flash artillery game – step 1 so I decided to create something similar with modern techniques (that post is dated 2007!!! Ages ago!!). Let’s start from Platform engine … Creation of a Flash artillery game using Box2D

Talking about Artillery game, Actionscript 3, Box2D, Flash and Game development.

Simplify your Box2D projects with QuickBox2D

You know with Box2D you can make interesting games like Mazeroll, SamePhysics or Filler, but even if I published a Box2D tutorial for absolute beginners, everyday I am receiving emails complaining about the excessive complexity of this library. If you are looking for a library able to simplify your Box2D projects, Zevan Rosser from ActionSnippet … Simplify your Box2D projects with QuickBox2D

Talking about Actionscript 3, Box2D, Flash and Game development.

Box2D platform engine alternative

Everybody should know Box2D is the best engine you can use to make a platform game. Rick Triqui, my latest game, was made with PlayCrafter that uses Box2D, and I’m starting to code my own Box2D platform engine. Luis Fernando Silva, author of the upcoming Darkness game (Sponsors! Contact him to see the work in … Box2D platform engine alternative

Talking about Actionscript 3, Box2D, Flash, Game development and Users contributions.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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