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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about Box2D

Basic Filler engine with Box2D – part 3

Here we are with the 3rd part… this time we’ll manage collision detection. I recommend to read step 1 and 2 before continuing. You should how to manage collisions with Box2D, and if not go and read Understanding how Box2D manages collisions, but this time we won’t use the collision handler. Since all collisions we … Basic Filler engine with Box2D – part 3

Talking about Filler game, Actionscript 3, Box2D, Flash and Game development.

Platform engine using Box2D – Step 3

In this third part of the platform engine, it’s time to make our hero jump. First, I suggest you to read parts 1 and 2 if you already didn’t, then you should know something about the magic of compound objects and how Box2D manages collisions. Then, you’re ready to follow the tutorial :) The hero … Platform engine using Box2D – Step 3

Talking about Platform game game, Actionscript 3, Box2D, Flash and Game development.

Basic Filler engine with Box2D – part 2

Some time ago I published Basic Filler engine with Box2D – part 1, now it’s time to see the next step. I am going to add enemies, the evil bouncing balls. Obviously, enemies aren’t affected by gravity, and this can be made following the instructions published at Managing multiple gravities with Box2D. The next, big, … Basic Filler engine with Box2D – part 2

Talking about Filler game, Actionscript 3, Box2D, Flash and Game development.

Managing multiple gravities with Box2D

One of the apparently hardest things to do with Box2D is assigning different gravity forces to different objects. For instance, you may want the world to be ruled with regular gravity, while you don’t want the bullet fired by your character to be affected, or you may want regular gravity for all boxes and inverted … Managing multiple gravities with Box2D

Talking about Actionscript 3, Box2D and Flash.

Platform engine using Box2D – Step 2

After publishing Platform engine using Box2D, my attempt to replicate the Rick Triqui‘s main character continues. Now you can move the guy with left and right arrows, aim the bazooka with the mouse and shoot a bullet clicking on the mouse. The bazooka isn’t a Box2D object because I didn’t need to include it into … Platform engine using Box2D – Step 2

Talking about Platform game game, Actionscript 3, Box2D, Flash and Game development.

Platform engine using Box2D

Platform engines always represented a challenge for me, you can see my prototypes with AS2 and AS3, and this time I am going to make one using Box2D. Box2D is used as physics engine by PlayCrafter guys, and since the results you can see in Rick Triqui game are really interesting, I’ll start coding my … Platform engine using Box2D

Talking about Platform game game, Actionscript 3, Box2D, Flash and Game development.

Prototype of a Flash game like Meeblings

You should all known Meeblings and the sequel, Meeblings 2. You have to help the Meeblings (cute creatures I’d love to burn alive) reaching the exit using some special abilities. One of such abilities attracts Meeblings when you click and hold the mouse on a special Meebling. In the prototype you are about to see, … Prototype of a Flash game like Meeblings

Talking about Meeblings game, Actionscript 3, Box2D, Flash and Game development.

Play Mazeroll, my latest Box2D game

After SamePhysics, I made another Box2D game called Mazeroll. You have to drag a maze to made two circles touch, collecting as much red orbs as you can, before time reaches zero. You can find some clues about the making of this game reading The magic of compound objects with Box2D and Perfect maze generation … Play Mazeroll, my latest Box2D game

Talking about Actionscript 3, Box2D, Flash, Game development and Monetize.

Understanding how Box2D manages boundaries

Sometimes you may need to determine if your Box2D object has fallen off the screen. This mostly happens in games, where you are going to build something and some pieces may fall down, but obviously you can extend the concept to any application you may write. There are two “obvious” ways to do it: 1) … Understanding how Box2D manages boundaries

Talking about Actionscript 3, Box2D and Flash.

Two ways to make Box2D cars

I am showing you two ways to make cars with Box2d, with source codes included These are examples I found on the web – I will make my ones later – you can find interesting in order to make cars using Box2D. Top Down Car Simulation Making a top down game in Box2D is not … Two ways to make Box2D cars

Talking about Box2D, Flash and Game development.

The engine behind Splitter Flash game : working code

I think we finally have a working slicing engine. It started with The engine behind Splitter Flash game, then come The engine behind Splitter Flash game – first AS3 prototype and The engine behind Splitter Flash game – new AS3 prototypes. Now Guillaume Pommey aka pompom sent us a working version. I revised my prototype … The engine behind Splitter Flash game : working code

Talking about Splitter game, Actionscript 3, Box2D, Flash and Users contributions.

Full Totem Destroyer prototype

Some time ago I posted Create a Flash game like Totem Destroyer, and now I am showing you a complete prototype made by Collin Douch. The prototype features slimy and non-removable blocks and collision detection between the totem and the ground. Such detection was made customizing Box2D’s b2ContactListener class. For more information about this class … Full Totem Destroyer prototype

Talking about Totem Destroyer game, Actionscript 3, Box2D, Flash, Game development and Users contributions.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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