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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about Box2D

HTML5 prototype of “Block it” using Box2D in an Arcade way, powered by Phaser and written in TypeScript – Turning walls on and off, introducing energy

“Block it” HTML5 prototype now features activable walls and an energy system. A good way to learn how to build physics games with Phaser and Box2D, coding in Typescript. Full commented source code available.

Talking about Block it game, Box2D, Game development, HTML5, Javascript, Phaser and TypeScript.

HTML5 prototype of “Block it” using Box2D in an Arcade way, powered by Phaser and written in TypeScript – Moving walls and using sprites to render compound objects

The HTML5 prototype of a “Block it” game continues, adding sprites to render the Box2D compound object, which now also rotates. Powered by Phaser and Planck, written in TypeScript. Full commented source code available.

Talking about Block it game, Box2D, Game development, HTML5, Javascript, Phaser and TypeScript.

HTML5 prototype of “Block it” using Box2D in an Arcade way, powered by Phaser and featuring compound objects and custom contact callback, written in TypeScript

Compound objects and contact callbacks are two of the more complicated features of Box2D. In this HTML5 example powered by Phaser and written in TypeScript, they are explained the easy way with a real world example, as usual. Commented source code available

Talking about Block it game, Box2D, Game development, HTML5, Javascript, Phaser and TypeScript.

HTML5 physics driven Concentration game prototype using Phaser and Planck.js – rewriting to TypeScript and adding images

Here it is the complete commented source code of the physics driven HTML5 Memory/Concentration game powered by Phaser and Planck.js, completely written in TypeScript. Have fun!!

Talking about Concentration game, Box2D, Game development, HTML5, Javascript, Phaser and TypeScript.

Endless physics random terrain with only a bunch of bodies for your HTML5 games using Phaser, Box2D by Planck.js and Simplify.js

Look how I am generating a HTML5 physics driven endless terrain in a bunch of lines using a bunch of bodies thanks to Phaser, Box2D by Planck.js and Simplify. Full commented source code available.

Talking about Horizontal Endless Runner game, Box2D, Game development, HTML5, Javascript and Phaser.

Generate a physics driven random terrain for your HTML5 games using Phaser, Box2D by Planck.js and Simplify.js

Build a HTML5 smooth, randomly generated, physics driven terrain using only a few Box2D edges thanks to Phaser, Planck.js and Simplyfy.js libraries. Full source code available.

Talking about Horizontal Endless Runner game, Box2D, Game development, HTML5, Javascript and Phaser.

Slicing, splitting and cutting HTML5 Box2D physics bodies using Phaser, Planck.js and PolyK

HTML5 prototype to slice and cut physics solid bodies powered by Phaser, Box2D with Planck.js and PolyK. Full source code available.

Talking about Box2D, HTML5, Javascript and Phaser.

HTML5 physics driven Concentration game prototype using Phaser and Planck.js

Old game concepts may have a brand new life just by adding physics. Have a look at this HTML5 Concentration prototype powered by Phaser and Box2D physics thanks to Planck.js. Full commented source code available

Talking about Concentration game, Box2D, Game development, HTML5, Javascript and Phaser.

HTML5 physics Word game prototype using Phaser and Planck.js

What about a gameplay merging word hunt with physics? Have a look at this HTML5 prototype powered by Phaser and Box2D physics thanks to Planck.js

Talking about Word Game game, Box2D, Game development, HTML5, Javascript and Phaser.

From Tiled to HTML5 game with Box2D physics using Phaser and Planck.is – “Totem Destroyer” example

Draw your “Totem Destroyer” levels in a matter of seconds using Tiled and turn them into actual playable HTML5 levels powered by Phaser and Box2D using Planck.js

Talking about Totem Destroyer game, Box2D, Game development, HTML5, Javascript and Phaser.

Build a HTML5 game like old Flash glory “Totem Destroyer” using Phaser and Planck.js physics engine

Do you remember TOTEM DESTROYER? Another old Flash smashing hit revives with a HTML5 version powered by Phaser and Box2D port by Planck.js. Full commented source code available.

Talking about Totem Destroyer game, Box2D, Game development, HTML5, Javascript and Phaser.

Build a HTML5 hook like the one featured in “Mikey Hooks” using Phaser and Planck.js port of Box2D

Box2D lives again with the HTML5 prototype of Mikey Hooks powered by Phaser and Planck.js. Everything is managed by distance joints, commented source code available.

Talking about Mikey Hooks game, Box2D, Game development, HTML5, Javascript and Phaser.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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