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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about Facebook

My first Facebook Instant Game has been released: play Risky Steps on Facebook – and learn how to build your own game

Play “Risky Steps” Facebook Instant Game and learn to build your own game with this 4 steps guide along with source code for you to download

Talking about Facebook, Game development, HTML5, Javascript and Phaser.

How to integrate Facebook Instant Games API in your Phaser game – managing leaderboards

Facebook Instant Games API integration is getting more complete and now you can add leaderboards to your HTML5 game powered by Phaser. Full source code available.

Talking about Facebook, Game development, HTML5, Javascript and Phaser.

How to integrate Facebook Instant Games API in your Phaser game – saving game information

Saving your HTML5 game information on Facebook cloud is really easy with Facebook Instant Games API, have a look and download the source code.

Talking about Facebook, Game development, HTML5, Javascript and Phaser.

How to integrate Facebook Instant Games API in your Phaser game – displaying player name and profile picture

The guide to integrate Facebook Instant Games API in your HTML5 game powered by Phaser continues. Look how I added player first name and profile photo

Talking about Facebook, Game development, HTML5, Javascript and Phaser.

How to integrate Facebook Instant Games API in your Phaser game

A detailed step by step guide to integrate your HTML5 Phaser games with Facebook Instant Games API

Talking about Facebook, Game development, HTML5, Javascript and Phaser.

From WordPress post to Facebook easily and without plugins

Make your WordPress blog posts look nice once shared on Facebook with only 15 lines of code and no 3rd parties plugins

Talking about Facebook and WordPress.

Manage leaderboards in your HTML5 game with App42 Cloud API

Testing App42 Cloud API leaderboards on my Facebook HTML5 game made with Phaser

Talking about Facebook, Game development, HTML5 and Javascript.

How to publish your HTML5 game on Facebook, using Facebook login, Share and CPMStar ads

Publish your HTML5 game in Facebook, make it social and monetize it!!

Talking about Facebook, Game development, HTML5, Javascript, Monetize and Phaser.

Develop Flash Facebook applications with Facebook Graph API Development with Flash

The latest result of my collaboration with Packt Publishing is Facebook Graph API Development with Flash by Michael James Williams, who also owns a blog about Flash game developing. Michael is an excellent writer and I was pleased to be the reviewer of this book.

Talking about Actionscript 3, Facebook and Flash.

Create a Facebook application like “Friend interview” – Step 3

Here we go with the 3rd step. In this tutorial you will learn how to publish a full featured feed post to your friends’ wall, and to handle “umlauts” characters like “äöü” for the pleasure of our German readers, and for every user who has friends whose names contain special characters. This is the kind … Create a Facebook application like “Friend interview” – Step 3

Talking about Facebook and Php.

Create a Facebook application like “Friend interview” – Step 2

In step 1 you learned how to authenticate and select a random friend of yours. In this second part you will learn how to get more information about your friends and how to post the answer on their wall. This is what you will get: and once you hit “Answer and publish” you will post … Create a Facebook application like “Friend interview” – Step 2

Talking about Facebook and Php.

Create a Facebook application like “Friend interview”

Do you know Friend Interview? It’s a Facebook application which asks a random question about a random friend of yours, and publish the result on his wall. I won’t publish a snapshot of such app since it’s full of rubbish and ads, but I am sure you know what I am talking about (and moreover … Create a Facebook application like “Friend interview”

Talking about Facebook and Php.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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