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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about Game development

Understanding roguelike dungeons

The roguelike is a sub-genre of role-playing video games, characterized by randomization for replayability, permanent death, and turn-based movement. Many early roguelikes featured ASCII graphics. Games are typically dungeon crawls, with many monsters, items, and environmental features. Computer roguelikes usually employ the majority of the keyboard to facilitate interaction with items and the environment. The … Understanding roguelike dungeons

Talking about Game development and Links.

HiRoads developer Diary

If you remember 5 Commodore 64 games I would like to see ported in Flash, you know I am a great fan of Trailblazer, the game that inspired Tileball. Today I am proud to introduce Filippo Bodei from Monkey Odyssey his Trailblazer-like game HiRoads. Let’s read Flippo Bodei’s developer diary:

Talking about Flash, Game development and Users contributions.

Case history: Monkey Treasures

I want to share with you the experience of Ken, the owner of GameTweek during the creation of his first Flash game: Monkey Treasures Since it’s a great example of a game started from a tutorial, I am publishing Ken’s story… it’s a great read for people starting their first game and for people saying … Case history: Monkey Treasures

Talking about Flash, Game development and Users contributions.

5 Commodore 64 games I would like to see ported in Flash

When I was a kid I spent hours and hours playing all kinds of Commodore 64 games. I choosed five of the ones I enjoyed the most, and I am sharing with you some considerations about porting them on Flash. I am listing them in alphabetical order Bombuzal From Wikipedia: To complete each of its … 5 Commodore 64 games I would like to see ported in Flash

Talking about Flash and Game development.

Where to start when making a new game

When you are about to start a new game, obviously the first thing you decide is the concept. No matter whether you change it during the making of the game or not, I think we all start from the idea “hey, let’s make a game people will play this way”. Then, when you have an … Where to start when making a new game

Talking about Game development.

Fifteen Million Plays Club membership

Some months ago, my second game, Christmas Couples, joined the Ten Millions Plays Club. I am happy to inform you now I am in the Fifteen Million Plays Club. This is my most successful game, in terms of games played. What’s yours?

Talking about Game development and Monetize.

Thousands of patterns for your Flash arcade game

One of the most successful arcade of all times is Bubble Bobble. Besides the awesome gameplay, one of its features that made it a successful game was its cute graphic design. If you look at the picture, every level is made by a just a black screen with some platforms, but the patterns filling these … Thousands of patterns for your Flash arcade game

Talking about Game development.

The perfect size for a Flash game

When you are about to design a Flash game, one of the first things you must consider is the size of the stage. Those “width” and “height” parameters must be set carefully. A size too small allows limited gameplay, while a big one can cause problems to users playing at not-so-high resolutions on not-so-powerful computers, … The perfect size for a Flash game

Talking about Flash and Game development.

Designing the structure of a Flash game – AS3 version – Part 6

In this 6th part I included MochiBot and I replaced most of the buttons with the button component. This is the result And this is the source code to download. Next update will feature the complete “game” and the full tutorial about making a simple game. Simple but with all features needed by a game … Designing the structure of a Flash game – AS3 version – Part 6

Talking about Actionscript 3, Flash and Game development.

Making a collaboration work

This post is made by Esteban Gallardo from Free Creation Games. Esteban is highly interested in the work organitzation to maximize profitable work of a team, so any new information of how to manage the work organitzation in small teams is more than welcomed. « Since I began with Flash games and considering my awful … Making a collaboration work

Talking about Game development, Monetize and Users contributions.

Two ways to make Box2D cars

I am showing you two ways to make cars with Box2d, with source codes included These are examples I found on the web – I will make my ones later – you can find interesting in order to make cars using Box2D. Top Down Car Simulation Making a top down game in Box2D is not … Two ways to make Box2D cars

Talking about Box2D, Flash and Game development.

The different dialects of casual game monetization

I had the permission from Ada Chen to publish this post on my blog. It’s very interesting to read what Ada thinks about casual game monetization because she is the Product Marketing Manager for Mochi Media. Ada also runs her own blog at adachen.com. « Games are hot lately and GDC 2009 is just around … The different dialects of casual game monetization

Talking about Game development, Monetize and Users contributions.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 228 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Be Brave Barb, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw and Sum, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2026 Emanuele Feronato
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