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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about HTML5

Complete HTML5 SameGame game powered by Phaser 3 and pure JavaScript SameGame class updated to latest Phaser version, featuring reverse gravity

A SameGame version with tiles flying up rather than falling down? Everything is possible with my SameGame pure JavaScript class, leaving visual effects to Phaser. Full source code available.

Talking about SameGame game, Game development, HTML5, Javascript and Phaser.

“Radical” HTML5 game prototype built with Phaser and Arcade Physics updated to Phaser 3, featuring Arcade groups and object pooling

An old “Radical” HTML5 prototype comes to a new life thanks to Phaser 3 and Arcade physics, featuring object pooling in less than 100 lines. Source code available.

Talking about Radical game, Game development, HTML5, Javascript and Phaser.

HTML5 platformer prototype inspired by iOS hit “Yeah Bunny” thanks to Phaser and ARCADE physics – The “TRAMPOLINE” tile

HTML5 autorunner platformer prototype gets more and more features: jump, doublel jump, wall jump. wall slide, stop tile and now TRAMPOLINE tile. Less than 100 lines of completely commented source code.

Talking about Yeah Bunny game, Game development, HTML5, Javascript and Phaser.

Build a HTML5 game like mobile smashing hit “Spinny Gun” with no physics engines using Phaser 3 and paths

You can build a HTML5 game like “Spinny Gun” mobile smashing hit with less than 100 lines of code and no physics engine thanks to Phaser 3 paths and tweens – commented source code available

Talking about Spinny Gun game, Game development, HTML5, Javascript and Phaser.

Follow me on itch.io to get the complete games built out of my prototypes, available for licensing or with explained source code

I have an official itch.io page where I’ll publish all the games built out of the prototypes shown on the blog, follow me and keep yourself updated.

Talking about Game development, HTML5, Javascript and Phaser.

Slicing, splitting and cutting HTML5 physics bodies using Phaser, Matter.js and PolyK

Less than 100 lines is all you need to slice physics bodies in your HTML5 games thanks to Phaser, Matter.js and PolyK library. Source code available. Unleash your creativity.

Talking about Game development, HTML5, Javascript and Phaser.

“Fling” Unity game built in HTML5 with Phaser and Matter.js updated with the latest constraints tweaks – fly through the screen with your ninja rope

Fly like Spider-Man across the canvas firing ropes in the “Fling” HTML5 prototype built with Phaser and Matter.js – Full source code available.

Talking about Fling game, Game development, HTML5, Javascript and Phaser.

Understanding how Matter.js constraints work with Phaser

A brief guide about Phaser and Matter.js constraints with the worst case managed in three different ways. Will you rather trespass a solid body, break the constraint or adjust its length?

Talking about Game development, HTML5, Javascript and Phaser.

The basics behind “Fling” Unity game built in HTML5 with Phaser and Matter.js

A grappling hook, a swinging hero, a physics world. This the working HTML5 prototype of “Fling” Unity game, built with Phaser and Matter.js

Talking about Fling game, Game development, HTML5, Javascript and Phaser.

Build a HTML5 game like “Mikey Hooks” using Phaser and Matter.js

I built a HTML5 rope/swing prototype in less than 100 lines of code using Phaser and Matter.js – Yes, a fun physics game in less than 100 lines, commented source code available.

Talking about Mikey Hooks game, Game development, HTML5, Javascript and Phaser.

HTML5 prototype of “One Tap RPG” game built with Phaser 3 and Matter.js

“One Tap RPG” was a fun hyper casual take to role playing games. Look how you can build it using Phaser 3 and Matter.js physics engine. Full source code included.

Talking about One Tap RPG game, Game development, HTML5, Javascript and Phaser.

“Stick Hero” HTML5 prototype built with Phaser using no physics – step 2: flipping the hero and collecting coins

“Stick Hero” HTML5 prototype built in about 250 lines of code featuring fake physics, growing poles, flipping ninjas, camera shake, approaching mountains, shiny coins to collect and more. Powerd by Phaser, full source code available.

Talking about Stick Hero game, Game development, HTML5, Javascript and Phaser.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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