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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about iOS

Circle Chain available for free on iTunes App Store!!

My first iPhone game is the porting of my first Flash game. Once I’ll get 1,000 download, I’ll release the source code.

Talking about Game development, iOS and Stencyl.

From Stencyl to App Store: Circle Chain is waiting for review

After some time and some troubles, finally Circle Chain has been submitted to the App Store, it’s currently waiting for review, and if everything goes well, it will be available for free in about a week.

Talking about Game development, iOS and Stencyl.

Circle Chain for iPhone completed and ready to be submitted to App Store – Thank you iStencyl

My first iPhone game is about to be released, thanks to StencylWorks

Talking about Game development, iOS and Stencyl.

Basic Circle Chain engine using StencylWorks

Another attempt to port Circle Chain to iOS, this time using StencylWorks

Talking about Circle Chain game, Game development, iOS and Stencyl.

Basic Circle Chain engine using Corona SDK

My quest to port Circle Chain to iPhone continues, this time with Corona SDK

Talking about Circle Chain game, Game development and iOS.

Circle Chain to iPhone – 1st attempt

It’s time to make the first attempt to port Circle Chain on my iPhone. Read what happened.

Talking about Actionscript 3, Flash, Game development and iOS.

One game, many frameworks

Ever wanted to build a mobile game using a framework? Roger Engelbert built a guide to do it with four different frameworks!

Talking about Actionscript 3, Flash, Game development, iOS and Users contributions.

iPhone String Avoider prototype with Adobe Flash Professional CS5.5

An experiment to port Stringy engine to iPhone using Adobe Flash Professional CS5.5

Talking about String Avoider game, Actionscript 3, Flash, Game development and iOS.

Develop a string avoider prototype with Corona SDK

Mobile version of the string avoider prototype made with Corona by Christian Wisniewski

Talking about String Avoider game, Game development and iOS.

Develop iPhone games with Corona SDK – handling normal and retina display

Introducing Corona SDK to develop iPhone games, handling both normal and retina displays

Talking about Game development and iOS.

Creation of an iPhone App with Flash and without a Mac (for all Windows lovers)

Detailed tutorial about Flash development for iPhone, oriented to Windows users. Step by step explanation with 29 screenshots. You can’t fail.

Talking about Actionscript 3, Flash and iOS.

Playing with javascript, iPhone and devicemotion event listener

How to create an iPhone accelerometer monitor and an “highest iPhone point” arrow using javascript’s devicemotion event listener.

Talking about iOS and Javascript.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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