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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about Javascript

How to find adjacent tiles in hexagonal maps – ALL and EVERY case explained and managed by a single file.

There are four types of hexagon tile based maps, according to hexagon placement, number of rows and columns, but I wrote a single script to manage them all, with four HTML5 examples powered by Phaser. Full source code available.

Talking about Hexagonal Tiles game, Game development, HTML5, Javascript and Phaser.

HTML5 “2048” game built with Phaser 3 updated: determining when there aren’t more moves

How to check when there aren’t more moves in a “1024” game? In the updated prototype of “2048”, my HTML5 take on this game built with Phaser 3, I am explaining it. Full source code available.

Talking about 2048 game, Game development, HTML5, Javascript and Phaser.

Understanding JavaScript hoisting

Sometimes is good to go back to the basics, remember a big building needs strong foundations. Here is a guide to understand JavaScript hoisting, if some of your variables get weird values, this post is for you.

Talking about Javascript.

Build a HTML5 game like “Turn” mobile hit using Phaser

“Turn” is a quick easy and fun iOS game by Ketchapp, look how I built a HTML5 version in less than 200 lines of code powered by Phaser. Full source code available.

Talking about Turn game, Game development, HTML5, Javascript and Phaser.

“Pixelfield” HTML5 prototype updated – adding wraparound effect

Look how I added a wraparound effect to give new life to an old Flash game: PixelField. Full HTML5 example powered by Phaser with source code available.

Talking about PixelField game, Game development, HTML5, Javascript and Phaser.

Turn your HTML5 games into desktop applications using Electron and distribute them – Part 2: protect your resources and change file icon

Thanks to Electron, your HTML5 games can be distributed as a Desktop app, and in the 2nd part of the guide I am showing you how to protect your resources and edit the icon. Full downloadable project powered by Phaser

Talking about Game development, HTML5 and Javascript.

“PixelField” prototype ported to HTML5 using Phaser

“PixelField” was an old Flash game made by Tonypa. I am trying to port it to HTML5, adapting the gameplay to modern times and devices. Will I sort out something good out of it? Follow the tutorial series with the full source code powered by Phaser

Talking about PixelField game, Game development, HTML5, Javascript and Phaser.

Build a HTML5 game like “Risky Road” using Phaser – step 5: drawing a better terrain

I am showing you how to draw a good looking procedural terrain for the “Risky Road” HTML5 prototype powered by Phaser and Matter physics

Talking about Risky Road game, Game development, HTML5, Javascript and Phaser.

HTML5 “Ballz” prototype built with Phaser 3 now features predictive trajectory

This is probably the first predictive trajectory script built for Arcade physics, featuring a full Phaser prototype of “Ballz” game. Completely commented source code available.

Talking about Ballz game, Game development, HTML5, Javascript and Phaser.

Turn your HTML5 games into desktop applications using Electron and distribute them – Part 1: Windows

Look how I turned a HTML5 game into a native Windows desktop app in a matter of minutes using Electron. Step by step guide with source code, screenshots and downloadable final project.

Talking about Game development, HTML5 and Javascript.

Submit your HTML5 games to Wanted 5 Games and earn money – full guide to integrate their API in your Phaser game

Wanted 5 Games can help you to monetize your HTML5 games by adding advertising and deliver them to million of players. Check this detailed guide about the integration of their JavaScript API in your Phaser game and start monetizing your game today.

Talking about Game development, HTML5, Javascript, Monetize and Phaser.

HTML5 “Ballz” prototype rewritten in Phaser 3 using object pooling, Arcade physics, tweens and actions

“Ballz” was a mobile hit a couple of years ago, and now you can find a fully featured prototype built with Phaser 3 and Arcade physics completely commented. Have a go and let’s destroy blocks with the power of multiball.

Talking about Ballz game, Game development, HTML5, Javascript and Phaser.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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