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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about Javascript

Upload your game to CrazyGames and you could win $2,000 – and you’ll be elegible for revenue share anyway

With Crazygames you can publish your game and earn both with revenue share and with a $2,000 contest

Talking about Game development, HTML5, Javascript, Monetize and Phaser.

Build a HTML5 game like “Color Jump” using Phaser 3 and Matter physics, introducing some ES6 features

Jump and bounce on colored walls in “Color Jump” HTML5 prototype built with Phaser 3 and Matter physics, based on the famous iOS game. Full source code using ES6 standards

Talking about Color Jump game, Game development, HTML5, Javascript and Phaser.

“Don’t Touch the Spikes” HTML5 prototype built with Phaser and Matter physics – adding coins

“Don’t Touch the Spikes” HTML5 prototype now allows you to collect coins while trying to avoid the spikes. Source code available, powered by Phaser 3 and Matter physics

Talking about Don't touch the spikes game, Game development, HTML5, Javascript and Phaser.

“1+2=3” HTML5 game built with Phaser update to Phaser 3 and commented

Test your math skills with 1+2=3 HTML5 game updated to Phaser 3 with full commented source code available

Talking about 1+2=3 game, Game development, HTML5, Javascript and Phaser.

“Don’t Touch the Spikes” HTML5 prototype built with Phaser and Matter physics – adding graphics assets

The HTML5 version of “Don’t Touch the Spikes” prototype now has proper graphic assets, play the game powered by Phaser 3 and Matter js – Source code available with room for customization

Talking about Don't touch the spikes game, Game development, HTML5, Javascript and Phaser.

Build a HTML5 game like “Magick” iPad game using Phaser and ARCADE physics – code updated to Phaser 3

Magick was a cute iOS platformer I am trying to build in HTML5 using Phaser 3 and ARCADE physics. Source code available and updated to Phaser 3

Talking about Magick game, Game development, HTML5, Javascript and Phaser.

HTML5 level select screen featuring swipe control, stars, progress saved on local storage, smooth scrolling, pagination and more. Powered by Phaser 3

Here it comes the most complete HTML level selection screen powered by Phaser 3. Features level pagination, stars, locked levels, swipe control, pagination buttons, saving level progression, tweens and more. Source code available.

Talking about Game development, HTML5, Javascript and Phaser.

Understanding frame based Vs time based games

Four HTML5 examples to show you the difference between frame based gameplay and time based gameplay. Powered by Phaser.

Talking about Game development, HTML5, Javascript and Phaser.

HTML5 prototype of a circular endless runner featuring double jump built with Phaser – adding particle trails, explosions and camera effects

New features have been added to the HTML5 circular endless runner built with Phaser 3 and no physics engines: see how to create particle trails, explosion and camera effects. Full source code available

Talking about Circular endless runner game, Game development, HTML5, Javascript and Phaser.

“Don’t Touch the Spikes” HTML5 prototype build with Phaser and Matter physics updated: play the complete game rendered in debug draw

“Don’t Touch the Spikes” HTML5 prototype now is a full playable game rendered with debug draw. Powered by Phaser and Matter physics. Source code available for download.

Talking about Don't touch the spikes game, Game development, HTML5, Javascript and Phaser.

HTML5 prototype of “Don’t Touch The Spikes” built with Phaser 3 and Matter physics

“Don’t touch the Spikes” HTML5 prototype built with Phaser 3 and Matter physics shows you how to create a physics world, populate it with squares, circles and custom shapes, apply forces and check for collisions. In just a few lines.

Talking about Don't touch the spikes game, Game development, HTML5, Javascript and Phaser.

Play “4096” on your Android device and get the Android Studio project with next update of my latest book

Looking for a 5 minutes game to play? Install “4096” on your Android device. Free with no ads, powered by Phaser 3 and Apache Cordova. Want to know how to build a game like that? EXACTLY like that? Get the book.

Talking about 2048 game, Android, Game development, HTML5, Javascript and Phaser.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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