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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about Monetize

Top 40 Countries giving the best MochiAds CPM in 2009

As a new year begins, it’s time to recap what happened during previous year. During these days, I saw a lot of people publishing MochiAds‘s 2009 CPM. I have to say you must not trust such kind of statistic because CPM may vary a lot according to two variables: 1) The number of impressions Sometimes … Top 40 Countries giving the best MochiAds CPM in 2009

Talking about Game development and Monetize.

Placing ads before a game loads with jQuery

When you run a Flash game portal or a Flash game official site, you normally place ads everywhere hoping someone will notice it. Obviously the most interesting place where to place ads is already taken by the game itself, so we are going to create a javascript preloader that will show an ad for 15 … Placing ads before a game loads with jQuery

Talking about Javascript and Monetize.

35+ game portals that can give your game at least 100K views

We all know when you released a game, submitting it to game portals is a very important task if you want your game to be popular. So the question is: where should I submit my game? You can find a lot of game portals lists around the web, but this one includes only portals able … 35+ game portals that can give your game at least 100K views

Talking about Links and Monetize.

Case study: Vadim Starygin’s total revenue from last two years

If Vadim Starygin does not sould familiar, then you’ll probably know this guy as Badim, the owner of Elite Games and the guy behind Elite Forces series. Badim allowed me to publish his recap of two years as indie developer and I think you’ll find it very interesting. Introduction Two years I have worked as … Case study: Vadim Starygin’s total revenue from last two years

Talking about Game development, Monetize and Users contributions.

Interview with Nick Pearce, the guy behind Shrink it

Do you remember Shrink it? You should, because it’s a very popular game and because it inspired me to write Scaling objects with Box2D – part 1 and 2. The blog interviewed Nick Pearce from NPGames to share with you some interesting information…

Talking about Flash, Game development, Monetize and Users contributions.

Play BarBalance, my latest game

I would like you to play BarBalance It’s a Box2D game made for the 60 seconds to fame contest built around Stabilize! concept. You can follow the various steps during the creation of this game at this post and the links you will find in it (I won’t fill this post with links…) You probably … Play BarBalance, my latest game

Talking about Actionscript 3, Box2D, Contests, Flash, Game development and Monetize.

Milestone: reached $100 with MochiAds

I am very happy to share this milestone with you! Yesterday I reached the $100 goal with MochiAds. It took me more than two years of game design and promotion, but finally I am one of the guys that made it. This is another proof the blog is a great resource for everybody trying to … Milestone: reached $100 with MochiAds

Talking about Game development and Monetize.

Flash Game Developers LinkedIn group and Come2Play Flash game competition

I received a shout from Barry White (do you remember GameJacket?) about an interesting tournament made by Flash Game Developers LinkedIn group and Come2Play with $8,000 in prizes. Original press release: « Come2Play has teamed up with the LinkedIn Flash Game Developers group to bring you an awesome Flash Game Competition! Just integrate their API … Flash Game Developers LinkedIn group and Come2Play Flash game competition

Talking about Contests, Flash, Game development and Monetize.

Marketing influences game revenue three times more than high scores

Research by EEDAR has shown that a high marketing spend increases gross revenue three times more than high review scores. The perception that high scores are crucial to sales is a myth, said EEDAR’s Jesse Divnich speaking at the Montreal International Games Summit, and developers should realise the cold fact that a poor quality game … Marketing influences game revenue three times more than high scores

Talking about Game development and Monetize.

HiRoads case study: building a community around a game

With the so-called “Web 2.0” and the “social network era”, just making a game and publishing it on various portals couldn’t be enough. Some days ago we saw how Bomb Digger allows to play extra levels on its official site, now it’s time to introduce you a more complete project. Do you remember HiRoads developer … HiRoads case study: building a community around a game

Talking about Actionscript 3, Flash, Game development, Monetize and Users contributions.

Bomb Digger case study: releasing a game with extra features if played on the official site

How many games have you played around the web allowing you to play only the first levels unless you play them on the official site? I always wondered how people react to this feature, that can be quite an interesting way to drive traffic to your site, where you surely placed a lot of ads. … Bomb Digger case study: releasing a game with extra features if played on the official site

Talking about Flash, Game development, Monetize and Users contributions.

60 Seconds to Fame Contest

Once upon a time there was Flash Game Friday It was a Flash Game contest held by Mochimedia, and the staff awarded one game a week a $100 prize for being awesome. There were no other rules and no theme. It was simply the staff choosing something they really enjoyed. Now things changed. The original … 60 Seconds to Fame Contest

Talking about Contests, Flash, Game development and Monetize.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 227 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw and Sum, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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