Create a Flash multiplayer games portal in a minute with Come2Play
While I am still working on the WordPress plugin for MochiAds games (it’s not a vaporware, it’s going to be a revolution), I would like you to know somethinh interesting about Come2Play. It’s a brand (and beta) new service allowing developers to quickly add multiplayer features to their games and publishers to create free multiplayer … Create a Flash multiplayer games portal in a minute with Come2Play
Monetizing Flash games: analyzing failures
The web is full of successful stories about monetizing Flash games… you will find some of them in Casual Games, Hard Money or you can read about my results at The experiment – one year later. Today I am writing about the other side of the coin… when you fail at monetizing Flash games. You … Monetizing Flash games: analyzing failures
Win $16,000 with Flash Game Walk of Fame Contest!
Are you ready for a big Flash game development contest? MochiAds and ArcadeTown are running the Flash Game Walk of Fame Contest with $16,000 in sponsorships to be distributed to top five entries in this way: 1st Place: $7,000 2nd Place: $4,000 3rd Place: $2,000 4th Place: $1,500 5th Place: $1,500 To be elegible for … Win $16,000 with Flash Game Walk of Fame Contest!
When you realize you stole someone else’s work
Interesting thing, the web… at a first glance you can find a lot of free resources, but sometimes when you look more in depth things may differ. It happened with my last game, Halloween Couples. When I finished coding the game, initially with coloured circles, I googled for “halloween icons” or something similar. When I … When you realize you stole someone else’s work
Halloween Couples
The first game of the second part of the experiment is Halloween Couples. It’s basically the sequel of Summer Couples with a different theme and an hexagonal environment. The basics of hexagonal environments are explained in Understanding hexagonal tiles, Finding adjacent cells in an hex map – part 1 and 2. Simply match as many … Halloween Couples
The experiment – one year later
On october 28th, 2007, exactly one year ago, I started an experiment about monetizing a Flash game and released a one-day game called Circle Chain. Since that day, I published a total of 10 games. If you want to know more about the games, read the posts about Circle Chain, Christmas Couples, TileBall, GuessNext, Glomb, … The experiment – one year later
Put a banner with your MochiAds stats in your blog
Let’s imagine you made an awesome game and monetize it with MochiAds, and want to show your readers/the world how much your game rocks, now you have an interesting option. Thanks to Rhu from Blargh now you can have a banner showing your game stats. I am talking about something like this You can find … Put a banner with your MochiAds stats in your blog
Triqui.com WordPress arcade now in beta
If you followed the Creation of a Flash arcade site using WordPress series you know I am about to release a WP Arcade theme with automatic game submission thanks to a plugin that parses MochiAds feed. It’s time to open the beta to the public and make the site run. It’s time to play, rate … Triqui.com WordPress arcade now in beta
Distribute your Flash games worldwide with FlashGameDistribution
If you’re not a professional in marketing, one that loves to promote and sell games, pins, socks… whatever… Flash game marketing can be an hassle, or even a nightmare. Unfortunately, if your game does not hit the frontpage of one of most popular portals spreading virally, you’ll have to manually submit your work to at … Distribute your Flash games worldwide with FlashGameDistribution
The free sound dilemma
Here I am to introduce you an interesting question made by Pierre Urban. I think we all asked this question to ourselves, and did not answer for our convenience… Here it is: «I’m a french developer currently coding a game. Your blog helped me a lot with some really specific stuff about AS! Also about … The free sound dilemma