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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about Phaser

Add a virtual joystick to your HTML5 games in a matter of minutes with nippleJS. Example powered by Phaser and Arcade physics

Add a virtual joystick to your HTML5 games in a matter of minutes with nippleJS. Full commented example using Phaser, written in TypeScript

Talking about Game development, HTML5, Javascript, Phaser and TypeScript.

Build a HTML5 game like “Magick” iPad game using Phaser and ARCADE physics – making player stop, and maybe fall

This new step in the creation of a HTML5 version of “Magick” game features the ability to stop the player and make it fall from edges. Powered by Phaser and written in TypeScript, with full source code available to download.

Talking about Magick game, Game development, HTML5, Javascript, Phaser and TypeScript.

Build a HTML5 game like “Magick” iPad game using Phaser and ARCADE physics – adding multiple levels

“Magick” HTML5 prototype built with Phaser now features more tile types and four different levels. Source code written in TypeScript available for download.

Talking about Magick game, Game development, HTML5, Javascript, Phaser and TypeScript.

Build a HTML5 game like “Magick” iPad game using Phaser and ARCADE physics – updated to Phaser 3.60 and written in TypeScript

“Magick” as a fun iPad game, unfortunately not available anymore. The HTML5 prototype has been ported to Phaser 3.60, written in TypeScript. Full source code available to download.

Talking about Magick game, Game development, HTML5, Javascript, Phaser and TypeScript.

HTML5 “Down the Mountain” updated to Phaser 3.60 using TypeScript and classes

“Down the Mountain” was a mobile smashing hit back in 2015, what about a HTML5 prototype updated to Phaser 3.60, written in TypeScript and using custom classes? Source code available to download.

Talking about Down The Mountain game, Game development, HTML5, Javascript, Phaser and TypeScript.

Build a HTML5 game like “Mini Archer” using Phaser and TypeScript – Step 6: splitting the code into classes

In this sixth step of the creation of a HTML5 “Mini Archer” prototype, I am showing you how to split your code in classes, to enhance readability and reusability. Powered by Phaser and written in TypeScript.

Talking about Mini Archer game, Game development, HTML5, Javascript, Phaser and TypeScript.

Build a HTML5 game like “Mini Archer” using Phaser and TypeScript – Step 5: firing the arrow without physics engine, only using tweens and masks

“Mini Archer” HTML5 prototype built with Phaser and written in Javascript now features a running girl able to shoot arrows to an infinite sequence of randomly generated targets running along an endless terrain, without any physics engines, only using trigonometry.

Talking about Mini Archer game, Game development, HTML5, Javascript, Phaser and TypeScript.

Build a HTML5 game like “Mini Archer” using Phaser and TypeScript – Step 4: adding the arrow

In this fourth part of “Mini Archer” HTML5 prototype I added the arrow. Full commented source code available.

Talking about Mini Archer game, Game development, HTML5, Javascript, Phaser and TypeScript.

Build a HTML5 game like “Mini Archer” using Phaser and TypeScript – Step 3: adding the bow, actually a rainbow

In this 3rd part of HTML5 “Mini Archer” tutorial, I am adding a bow. Actually, a rainbow between two clouds. Full TypeScript commented source code available, powered by Phaser

Talking about Mini Archer game, Game development, HTML5, Javascript, Phaser and TypeScript.

Build a HTML5 game like “Mini Archer” using Phaser and TypeScript – Step 2: adding the archer, a running girl

Second step in the creation of HTML5 game like “Mini Archer” using Phaser and writing in TypeScript. Now there’s an endless terrain with infinite randomly generated targets, and a running girl. Full commented source code available.

Talking about Mini Archer game, Game development, HTML5, Javascript, Phaser and TypeScript.

Build a HTML5 game like “Mini Archer” using Phaser and TypeScript – Step 1: creation of an endless terrain with infinite randomly generated targets

Today I am starting a new Phaser tutorial series about the creation of a HTML5 game like the mobile hyper casual game “Mini Archer”. Full source code in TypeScript available to download.

Talking about Mini Archer game, Game development, HTML5, Javascript, Phaser and TypeScript.

Playing with Phaser and Three.js: preload glTF 3d models, render them with Three then animate them with Phaser

Having the 2D power of Phaser and 3D GLTF models of Three.js is easy: look at this completely commented TypeScript tutorial, you should definitively use this combo in your next HTML5 game.

Talking about 3D, HTML5, Javascript, Phaser and TypeScript.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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