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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about TypeScript

Understanding physics continuous collision detection using swept AABB method and Minkowski sum – Part 2: both bodies are moving

Now you can handle perfect collision between two fast moving bodies in your HTML5 games thanks to Swept AABB method, with a full example powered by Phaser and written in TypeScript. Full commented source code available.

Talking about Game development, HTML5, Javascript, Phaser and TypeScript.

Understanding physics continuous collision detection using swept AABB method and Minkowski sum

Now you can manage continuous collision detection in your HTML5 games thanks to swept AABB method and Minkowski sum. Full commented source code powered by Phaser and written in TypeScript available

Talking about Game development, HTML5, Javascript, Phaser and TypeScript.

Control your cross platform HTML5 game with keyboard, mouse or touch input with an all-in-one TypeScript code, powered by Phaser

One script to rule them all: control your HTML5 cross platform game allowing keyboard, mouse or multitouch input in this example powered by Phaser and written in TypeScript. Full commented source code available.

Talking about Game development, HTML5, Javascript, Phaser and TypeScript.

“Serious Scramblers” HTML5 prototype built with Phaser and TypeScript – Adding a new enemy type: the Rotating Saw

Now “Serious Scramblers” HTML5 prototype features a new enemy: a deadly rotating saw! Full commented source code available, powered by Phaser and Arcade physics, written in TypeScript.

Talking about Serious Scramblers game, Game development, HTML5, Javascript, Phaser and TypeScript.

“Serious Scramblers” HTML5 prototype built with Phaser and TypeScript – Adding sprites and animations

Pixel art sprites and animations, have been added to my “Serious Scramblers” HTML5 prototype powered by Phaser and Arcade Physics and written in TypeScript. Full line by line commented source code available.

Talking about Serious Scramblers game, Game development, HTML5, Javascript, Phaser and TypeScript.

“Serious Scramblers” HTML5 prototype built with Phaser and TypeScript – Adding patrolling enemies

Add enemies capable of patrolling any platform in your HTML5 “Serious Scramblers” prototype, powered by Phaser and Arcade physics. 10 TypeScript files commented line by line available for free download.

Talking about Serious Scramblers game, Game development, HTML5, Javascript, Phaser and TypeScript.

Working with Phaser, TypeScript and webpack – step 3: TypeScript

3rd and last step of the tutorial series about game development with Phaser, TypeScript and webpack. Boring and scary theory explained in the easy way, with a real world example.

Talking about HTML5, Javascript, Phaser and TypeScript.

Working with Phaser, TypeScript and webpack – step 2: publishing your game

Second step of Phaser + TypeScript + webpack tutorial series. Let’s see how to build a distributable package, to publish our HTML5 game in a single file.

Talking about HTML5, Javascript, Phaser and TypeScript.

Working with Phaser, TypeScript and webpack – step 1

Don’t let webpack and its countless configuration lines stop your development of HTML5 games. This is the first of a three steps series which will take you by hand into the world of webpack, TypeScript and Phaser.

Talking about HTML5, Javascript, Phaser and TypeScript.

“Serious Scramblers” HTML5 prototype built with Phaser and TypeScript – Adding platform types

“Serious Scramblers” HTML5 prototype built with Phaser and TypeScript now features different platform types: read how to bouncing platforms and disappearing platforms to the game. Full commented source code available.

Talking about Serious Scramblers game, Game development, HTML5, Javascript, Phaser and TypeScript.

“Serious Scramblers” HTML5 prototype built with Phaser and TypeScript update: simulate continuous collision detection

How to fake Continuous Collision Detection in a physics engine which does not feature it? Look at my take in HTML5 prototype of “Serious Scramblers” built with Phaser, Arcade physics and TypeScript. Commented source code available.

Talking about Serious Scramblers game, Game development, HTML5, Javascript, Phaser and TypeScript.

“Serious Scramblers” HTML5 prototype built with Phaser and Arcade physics ported to TypeScript

The journey into HTML5 game development using Phaser, Arcade physics and TypeScript continues, with “Serious Scramblers” prototype. Full commented source code available.

Talking about Serious Scramblers game, Game development, HTML5, Javascript, Phaser and TypeScript.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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