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Emanuele Feronato

Italian geek and PROgrammer
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101 games challenge!
All about Users contributions

Step by step AS3 translation of Creation of a platform game with Flash – step 1

This seems to be the month of AS3 conversions. Good, this means AS3 community is growing. Today we’ll see how Bart de Boer translated Creation of a platform game with Flash – step 1 into AS3. You are invited to read Creation of a platform game with Flash – step 1 to know all theory … Step by step AS3 translation of Creation of a platform game with Flash – step 1

Talking about Platform game game, Actionscript 3, Flash, Game development and Users contributions.

Step by step AS3 translation of Flash game creation tutorial – part 1

Today I am glad to publish the work of Tim Edelaar that translated all AS2 files of the most successful post of this blog, Flash game creation tutorial – part 1. The most interesting thing is he did not use a class, but he wrote the actionscript directly in the timeline in the… let’s call … Step by step AS3 translation of Flash game creation tutorial – part 1

Talking about Ball: Revamped game, Actionscript 3, Flash, Game development and Users contributions.

Managing multiple balls collisions with Flash: AS3 version

Some days ago Sunil Changrani sent me a the script to manage multiple balls collisions with Flash, in AS2. Now, it’s time for Andrew Cook to give us the AS3 version. Hi Emanuele, I’ve been coming to your blog for over a year now. I am doing a new game with Ball vs. Ball collision … Managing multiple balls collisions with Flash: AS3 version

Talking about Actionscript 3, Flash, Tutorials and Users contributions.

XPOGames developer contest: $18,000 in prizes

This is a month full of rich contests. Today we’ll talk about XPOGames and its $18,000 cash and prizes contest The chief of Management and PR wants to explain you all what’s hot at XPOGames: XPOGames.com / Management and PR We have issued an official Media Alert (or Press Release) last week which includes all … XPOGames developer contest: $18,000 in prizes

Talking about Contests, Flash, Game development, Links, Monetize and Users contributions.

Managing multiple balls collisions with Flash

The first post of the new year (you should know the new year starts on May, 27th) is made by Sunil Changrani and it’s about managing multiple balls collisions with Flash. I already published a tutorial about Managing ball vs ball collision with Flash but this time we’ll manage any number of balls. Sunil was … Managing multiple balls collisions with Flash

Talking about Actionscript 2, Flash, Game development, Tutorials and Users contributions.

Nonoba Flash Multiplayer API contest: $20,000 in prizes

This post is written by Chris Benjaminsen from Nonoba.com. Nonoba is a gaming community where you can play games with your friends. What I personally like about Nonoba is they allow you to create your own achievements. See my Bees n’ Flowers page to see what I mean. This is Chris Benjaminsen: I have been … Nonoba Flash Multiplayer API contest: $20,000 in prizes

Talking about Actionscript 3, Contests, Flash, Game development, Links, Monetize and Users contributions.

Finding adjacent cells in an hex map

This tutorial continues Hex maps creation and rollover. Now I will show you how find adjacent cells. Again, at the moment it’s only code, and it only works for horizontal hex maps hexagon_width = 38; hexagon_height = 44; grid_x_size = 12; grid_y_size = 10; sector_width = hexagon_width; sector_height = hexagon_height/4*3; gradient = (hexagon_height/4)/(hexagon_width/2); for (x=0; … Finding adjacent cells in an hex map

Talking about Hexagonal Tiles game, Actionscript 2, Flash, Game development and Users contributions.

From zero to Bombuzal – step 5

This 5th step is kinldy produced by Frederik J, who decided to upgrade the game with some new features Recently I was looking in some old posts on your site, and saw the bombuzal step 4. It hasn’t been finished, and because I think it wasn’t a hard task i took it! Here it is, … From zero to Bombuzal – step 5

Talking about Bombuzal game, Flash, Game development and Users contributions.

Full Renju game with source code

Do you know what is Renju? From Wikipedia: Renju or Lianzhu is the professional variant of Gomoku, a board game originated from Japan in Heian Period. It was named Renju by Japanese journalist Ruikou Kuroiwa in December 6, 1899 in a Japanese newspaper Yorozu chouhou. Lianzhu is a Chinese translation of Renju. It is played … Full Renju game with source code

Talking about Renju game, Flash, Game development and Users contributions.

From zero to Bombuzal – step 4

One of the biggest problems of step 3 was Bombuzal waled sooo slowly. So I added a variable called walk_speed where I assign the walking speed in pixels per frame. Then, in the original game you have to think fast. You can’t stay on the same tile for more than about 5 secods, or the … From zero to Bombuzal – step 4

Talking about Bombuzal game, Flash, Game development and Users contributions.

BallPusher: new Flash game prototype

Here it is another fresh Flash game prototype by FrozenHaddock, that jumps from the forum to the blog. FrozenHaddock was playing around with Flash as he says, when he come out with an interesting prototype. Something I was fiddling about with, might work well as a puzzle game of some sort. Some people might find … BallPusher: new Flash game prototype

Talking about BallPusher game, Flash, Game development and Users contributions.

From zero to Bombuzal – step 3

In the previous step we had the problem of the level panning away if the mouse is outside the movie. The first solution come from souled that created a button in the entire stage to manage the panning //create an invisible movie clip across the entire stage using API _root.createEmptyMovieClip(“base”, 1); with (base) { lineStyle(2, … From zero to Bombuzal – step 3

Talking about Bombuzal game, Flash, Game development and Users contributions.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 227 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw and Sum, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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