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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
I write about game development, HTML5, Phaser, JavaScript, TypeScript, Box2D, Flash and more fun stuff since 2006

WordPress MochiAds plugin beta FIXED

Some time ago I released the WordPress MochiAds plugin beta, and after some time, it stopped working. The problem was the feed included two new fields, swf_file_size and recommendation, that made the plugin not compatible with the feed. You can download the fixed version at this link. Then, no matter if you already have the … WordPress MochiAds plugin beta FIXED

Talking about WordPress.

Official Facebook Actionscript API released – AS3 version

This post contains a script made combining Official Facebook Actionscript API released! with Understanding Flash button component. package { import flash.display.Sprite; import fl.controls.Button; import flash.events.MouseEvent; import flash.text.TextField; import com.facebook.data.users.GetInfoData; import com.facebook.utils.FacebookSessionUtil; import com.facebook.data.users.FacebookUser; import com.facebook.data.users.GetInfoFieldValues; import com.facebook.commands.users.GetInfo; import com.facebook.net.FacebookCall; import com.facebook.events.FacebookEvent; import com.facebook.Facebook; public class as3facebook extends Sprite { var my_text:TextField = new TextField(); var … Official Facebook Actionscript API released – AS3 version

Talking about Actionscript 3, Facebook and Flash.

Designing the structure of a Flash game – AS3 version – Part 6

In this 6th part I included MochiBot and I replaced most of the buttons with the button component. This is the result And this is the source code to download. Next update will feature the complete “game” and the full tutorial about making a simple game. Simple but with all features needed by a game … Designing the structure of a Flash game – AS3 version – Part 6

Talking about Actionscript 3, Flash and Game development.

Understanding Flash button component

When I am designing a Flash application or a game, I have to say I really hate the process of button creation. That’s why I am using, from now on, Flash built in button component. It’s fully skinnable, you can add it in a click and supports some interesting features such as some key controls: … Understanding Flash button component

Talking about Actionscript 3 and Flash.

Official Facebook Actionscript API released!

On March 31 Facebook developers announced that Adobe and Facebook are working together to provide official support for building rich social applications in Flash. You can read the full Josh Elman’s announcement at this link. The new ActionScript 3.0 Client Library for Facebook Platform API, fully supported by Facebook and Adobe, makes it easy to … Official Facebook Actionscript API released!

Talking about Actionscript 3, Facebook and Flex.

Making a collaboration work

This post is made by Esteban Gallardo from Free Creation Games. Esteban is highly interested in the work organitzation to maximize profitable work of a team, so any new information of how to manage the work organitzation in small teams is more than welcomed. « Since I began with Flash games and considering my awful … Making a collaboration work

Talking about Game development, Monetize and Users contributions.

Two ways to make Box2D cars

I am showing you two ways to make cars with Box2d, with source codes included These are examples I found on the web – I will make my ones later – you can find interesting in order to make cars using Box2D. Top Down Car Simulation Making a top down game in Box2D is not … Two ways to make Box2D cars

Talking about Box2D, Flash and Game development.

Schedule your payments – don’t suck like me

Hello from Santiago de Cuba. I want to share with you what happened, and I would like you to prevent this from happening to you too. It’s very simple: always schedule your payments… from bills to subscriptions to whatsoever. You won’t ever find this message in your email and once you connect to PayPal to … Schedule your payments – don’t suck like me

Talking about Monetize.

A guide to using MochiAds Self-Serve ads

I always talk about making money with MochiAds, but remember that if Mochi splits its revenue with us developers and someone buys advertising space at the double price we are earning, maybe a trip on the other side of a MochiAds would be interesting. That’s why I asked Ryan from Freelance Flash Games the permission … A guide to using MochiAds Self-Serve ads

Talking about Monetize.

The different dialects of casual game monetization

I had the permission from Ada Chen to publish this post on my blog. It’s very interesting to read what Ada thinks about casual game monetization because she is the Product Marketing Manager for Mochi Media. Ada also runs her own blog at adachen.com. « Games are hot lately and GDC 2009 is just around … The different dialects of casual game monetization

Talking about Game development, Monetize and Users contributions.

7 reasons NOT to get your game sponsored

While most developers are trying to get their games sponsored in as much ways as they know, Ryan from Freelance Flash Games (great blog! a must read) is going to explais us why you shouldn’t get your game sponsored. Sponsorship is one of the biggest revenue streams for flash developers. Flash Game License reported over … 7 reasons NOT to get your game sponsored

Talking about Game development, Monetize and Users contributions.

How to live forever

While you are reading this post, I’ll probably be in a long airplane trip to Cuba (guess how I am going to spend the hours onboard…). Now let’s imagine I am inside this plane, and it crashes… I will probably die, and if not, I surely won’t be able to blog for a while. Anyway, … How to live forever

Talking about PROgramming and WordPress.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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