Latest posts
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Understanding physics continuous collision detection using swept AABB method and Minkowski sum
Now you can manage continuous collision detection in your HTML5 games thanks to swept AABB method and Minkowski sum. Full commented source code powered by Phaser and written in TypeScript available
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Back to the basics: why do we absolutely NEED a web server to develop HTML5 games? Aren’t they just JavaScript?
Sometimes is good to start from the bare bones of HTML5 game development. Today I am answering a beginner question: why do we need a web server just to write some JavaScript?
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Control your cross platform HTML5 game with keyboard, mouse or touch input with an all-in-one TypeScript code, powered by Phaser
One script to rule them all: control your HTML5 cross platform game allowing keyboard, mouse or multitouch input in this example powered by Phaser and written in TypeScript. Full commented source code available.
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“Serious Scramblers” HTML5 prototype built with Phaser and TypeScript – Adding a new enemy type: the Rotating Saw
Now "Serious Scramblers" HTML5 prototype features a new enemy: a deadly rotating saw! Full commented source code available, powered by Phaser and Arcade physics, written in TypeScript.
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“Serious Scramblers” HTML5 prototype built with Phaser and TypeScript – Adding sprites and animations
Pixel art sprites and animations, have been added to my "Serious Scramblers" HTML5 prototype powered by Phaser and Arcade Physics and written in TypeScript. Full line by line commented source code available.
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“Serious Scramblers” HTML5 prototype built with Phaser and TypeScript – Adding patrolling enemies
Add enemies capable of patrolling any platform in your HTML5 "Serious Scramblers" prototype, powered by Phaser and Arcade physics. 10 TypeScript files commented line by line available for free download.
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Working with Phaser, TypeScript and webpack – step 3: TypeScript
3rd and last step of the tutorial series about game development with Phaser, TypeScript and webpack. Boring and scary theory explained in the easy way, with a real world example.
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Working with Phaser, TypeScript and webpack – step 2: publishing your game
Second step of Phaser + TypeScript + webpack tutorial series. Let's see how to build a distributable package, to publish our HTML5 game in a single file.
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Working with Phaser, TypeScript and webpack – step 1
Don't let webpack and its countless configuration lines stop your development of HTML5 games. This is the first of a three steps series which will take you by hand into the world of webpack, TypeScript and Phaser.
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“Serious Scramblers” HTML5 prototype built with Phaser and TypeScript – Adding platform types
"Serious Scramblers" HTML5 prototype built with Phaser and TypeScript now features different platform types: read how to bouncing platforms and disappearing platforms to the game. Full commented source code available.
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“Serious Scramblers” HTML5 prototype built with Phaser and TypeScript update: simulate continuous collision detection
How to fake Continuous Collision Detection in a physics engine which does not feature it? Look at my take in HTML5 prototype of "Serious Scramblers" built with Phaser, Arcade physics and TypeScript. Commented source code available.
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“Serious Scramblers” HTML5 prototype built with Phaser and Arcade physics ported to TypeScript
The journey into HTML5 game development using Phaser, Arcade physics and TypeScript continues, with "Serious Scramblers" prototype. Full commented source code available.