Latest posts
-
Build a HTML5 game like Wordle using Phaser and TypeScript – Step 3: design the game field
3rd step of Wordle HTML5 prototype written in TypeScript and powered by Phaser. Improved virtual keyboard, game grid, letter color management and more. Commented source code available.
-
Build a HTML5 game like Wordle using Phaser and TypeScript – Step 2: add a virtual keyboard
Second step of the Wordle HTML5 prototype written in TypeScript and powered by Phaser. This time we'll see how to add a virtual keyboard, built from scratch. Completely commented source code released.
-
Build a HTML5 game like Wordle using Phaser – Step 1: keyboard input and result management
Wordle is a word game which obtained a planetary success. Let's see how to build a HTML5 Wordle prototype written in TypeScript using Phaser. Keyboard input and result management with completely commented source code.
-
Complete JQuery + interact.js Drag and Match game in less than 70 lines thanks to my pure TypeScript class to handle Drag and Match games
A complete JQuery driven Drag and Match game in only 69 lines of code? It's possible thanks to my pure TypeScript Drag and Match class with no dependencies. Free download available. Let's build Drag and Match games!
-
Pure TypeScript class with no depencencies to handle Drag and Match games in just a few lines – Full Phaser example
Build your HTML5 Drag and Match game with a pure TypeScript class with no dependencies which handles everything, from combos to object pooling. Working exampe powered by Phaser. Full source code available for free.
-
Pure TypeScript class to handle Drag and Match games in just a few lines – part 2: detecting matches
The pure TypeScript class with no dependencies to handle Drag and Match games now is able to recognize all matches. HTML5 example powered by Phaser, free source code to download.
-
Pure TypeScript class to handle Drag and Match games in just a few lines – jQuery + interact.js example in 20 lines of code
A jQuery driven Drag and Match game in only 20 lines of code? It's possibile thanks to my pure TypeScript Drag and Match class which handles everything you need for these kindof games. Interaction by interact.js - Full source code for you to download.
-
Pure TypeScript class to handle Drag and Match games in just a few lines – part 1: dragging items. HTML5 example powered by Phaser.
First version of a pure TypeScript class with no dependencies to manage a HTML5 Drag and Match game in just a few lines. You'll just have to pass input coordinates and the class will return item movements. Full example powered by Phaser.
-
Build a highly customizable mobile friendly HTML5 level selection screen controllable by tap and swipe written in TypeScript and powered by Phaser
Add to your HTML5 games a fully customizable level selection screen, mobile friendly, which you can control by tapping or swiping. Written in TypeScript and powered by Phaser. Full source code available.
-
TypeScript class with no dependencies to handle Sokoban games in less than 10 lines of code. HTML5 example powered by Phaser
A completely commented, standalone TypeScript class with no dependencies is what you need if you want to build your Sokoban game in about 10 lines like I did. HTML5 example powered by Phaser
-
HTML5 prototype of “Serious Scramblers” powered by Phaser and written in TypeScript built with no physics engines: only Swept AABB collision detection
Build your HTML5 physics game with no physics engine thanks to Swept AABB method. Look how I built "Serious Scramblers" prototype powered by Phaser and written in TypeScript. Full commented source code available.
-
Understanding physics continuous collision detection using swept AABB method and Minkowski sum – Part 2: both bodies are moving
Now you can handle perfect collision between two fast moving bodies in your HTML5 games thanks to Swept AABB method, with a full example powered by Phaser and written in TypeScript. Full commented source code available.