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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
I write about game development, HTML5, Phaser, JavaScript, TypeScript, Box2D, Flash and more fun stuff since 2006

Make a game like Lumines with Flash

I have to admit it… I got completely addicted to this game… so I decided to make my own Flash version. If you don’t know what is Lumines, it’s a casual game you can download from Steam. The game is simple: control squares made by 2×2 bricks of different colors falling from the top like … Make a game like Lumines with Flash

Talking about Lumines game, Actionscript 2, Flash and Game development.

Playing with getPixel

Today I played a bit with getPixel function and I want to share with you some considerations about it. First, you have to know getPixel(x,y) returns an integer that represents an RGB pixel value from a BitmapData object at a specific point (x, y). Then, I wanted to know the percentage of a color in … Playing with getPixel

Talking about Actionscript 2 and Flash.

Win a TemplateMonster theme with TemplateMonster Lottery

If you are looking for a fresh and professional template for your personal site, Flash game portal or a site for a web design job, then you should take a look at TemplateMoster. Now you have a chance to win one of these templates thanks to the TemplateMonster lottery. Let’s see what does it mean … Win a TemplateMonster theme with TemplateMonster Lottery

Talking about Contests and Links.

Looking for your experience for a case history

I need some of your experiences in order to build a case history section in this blog and for an article do be published on a paper magazine… and maybe for something else. If you think this blog changed your way of developing and monetizing Flash games, or just made you love Flash game developing, … Looking for your experience for a case history

Talking about Blogging and Users contributions.

Create a Flash game like ColorFill – part 1

If you play all successful Flash games (and you should, if you want to be a Flash game developer), surely you played ColorFill. In this game, you have to fill 80% of the stage with colors while avoiding collisions with enemies. Play the game a bit then follow this prototype The main idea to create … Create a Flash game like ColorFill – part 1

Talking about ColorFill game, Actionscript 2, Flash and Game development.

Step by step AS3 translation of Creation of a platform game with Flash – step 1.5

According to Bart de Boer, this is the step 1.5 of the Step by step AS3 translation of Creation of a platform game with Flash. He fixed the jump issue and improved the collision engine. As in the previous example, the file Script.as is the main class: /*____________________________________________________ |______________ register of functions _______________| |____________________________________________________| – … Step by step AS3 translation of Creation of a platform game with Flash – step 1.5

Talking about Platform game game, Actionscript 3, Flash, Game development and Users contributions.

Step by step AS3 translation of Flash game creation tutorial – part 2

This is the second part of Tim Edelaar‘s step by step AS3 translation of Flash game creation tutorial. Now it’s time to translate to AS3 the content of Flash game creation tutorial – part 2 which I suggest you to read before this one. The style of the coding is the same of the previous … Step by step AS3 translation of Flash game creation tutorial – part 2

Talking about Ball: Revamped game, Actionscript 3, Flash, Game development and Users contributions.

First Triqui’s milestone: 250,000 plays – considerations

This is the first milestone for Triqui: 250,000 plays. I know there are portals that reach that number in a day (or less), anyway for a portal made in a few hours, I think it’s an important step. If you want to know more about Triqui, I suggest you to read these posts: Ramblings about … First Triqui’s milestone: 250,000 plays – considerations

Talking about Monetize.

What to do when you are looking for pixel graphics for your game and run out of ideas

You are trying to design some decent pixel graphics for your tile based game and all you have is a Photoshop document with some crap on it. How many times did it happen in your life? Here they are a couple of clues to help you in this task. Once upon a time… Look what … What to do when you are looking for pixel graphics for your game and run out of ideas

Talking about Game development and Links.

Adding a new twist to the prototype of a Flash game like Poux

Do you remember the Poux tutorial series? If not, then read parts 1, 2 and 3 and take a look at the finished project known as Christmas Couples. I always say using prototypes to create games is a good idea, and the almost 7,000,000 plays Christmas Couples had since its release confirm my theory. Anyway, … Adding a new twist to the prototype of a Flash game like Poux

Talking about Poux game, Actionscript 2, Flash and Game development.

How to generate friendly URLs with .htaccess – part 2

Once you read part 1, you should know how to have a friendly url to play a game in your Flash game portal. In the previous example, I showed you how to transform this link: http://www.triqui.com/play.php?id=1713 into this one: http://www.triqui.com/id/1713/ playing with .htaccess file This is called “friendly” url, and now I’ll show you how … How to generate friendly URLs with .htaccess – part 2

Talking about Tutorials.

Step by step AS3 translation of Creation of a platform game with Flash – step 1

This seems to be the month of AS3 conversions. Good, this means AS3 community is growing. Today we’ll see how Bart de Boer translated Creation of a platform game with Flash – step 1 into AS3. You are invited to read Creation of a platform game with Flash – step 1 to know all theory … Step by step AS3 translation of Creation of a platform game with Flash – step 1

Talking about Platform game game, Actionscript 3, Flash, Game development and Users contributions.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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