Latest posts
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Follow me on itch.io to get the complete games built out of my prototypes, available for licensing or with explained source code
I have an official itch.io page where I'll publish all the games built out of the prototypes shown on the blog, follow me and keep yourself updated.
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6 hyper casual game studios which can help to publish your next game on Apple App Store or Google Play
What to do once your hyper casual game is ready to hit the stores? Will you publish it on your own or try to find a publisher? Here is a list of six hyper casual game studios which can help to publish your next game on Apple App Store or Google Play
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Slicing, splitting and cutting HTML5 physics bodies using Phaser, Matter.js and PolyK
Less than 100 lines is all you need to slice physics bodies in your HTML5 games thanks to Phaser, Matter.js and PolyK library. Source code available. Unleash your creativity.
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“Fling” Unity game built in HTML5 with Phaser and Matter.js updated with the latest constraints tweaks – fly through the screen with your ninja rope
Fly like Spider-Man across the canvas firing ropes in the "Fling" HTML5 prototype built with Phaser and Matter.js - Full source code available.
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Understanding how Matter.js constraints work with Phaser
A brief guide about Phaser and Matter.js constraints with the worst case managed in three different ways. Will you rather trespass a solid body, break the constraint or adjust its length?
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The basics behind “Fling” Unity game built in HTML5 with Phaser and Matter.js
A grappling hook, a swinging hero, a physics world. This the working HTML5 prototype of "Fling" Unity game, built with Phaser and Matter.js
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Build a HTML5 game like “Mikey Hooks” using Phaser and Matter.js
I built a HTML5 rope/swing prototype in less than 100 lines of code using Phaser and Matter.js - Yes, a fun physics game in less than 100 lines, commented source code available.
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HTML5 prototype of “One Tap RPG” game built with Phaser 3 and Matter.js
"One Tap RPG" was a fun hyper casual take to role playing games. Look how you can build it using Phaser 3 and Matter.js physics engine. Full source code included.
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“Stick Hero” HTML5 prototype built with Phaser using no physics – step 2: flipping the hero and collecting coins
"Stick Hero" HTML5 prototype built in about 250 lines of code featuring fake physics, growing poles, flipping ninjas, camera shake, approaching mountains, shiny coins to collect and more. Powerd by Phaser, full source code available.
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Give your HTML5 games a “full screen” option and manage game scaling and resizing in a couple of lines of code thanks to Phaser 3 version 3.16
Finally you can make your HTML5 games enter full screen mode, scale and resize in any way you want thanks to the latest Phaser 3 version: Phaser 3.16 has been released and it brings awesome new features.
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Build a HTML5 casual game like “Stick Hero” only using tweens, with room for customization thanks to Phaser 3
"Stick Hero" is a HTML5 physics game built with no physics, only using tweens. Growing and bouncing poles, scrolling platforms, falling characters, camera shake, everything was made only playing animations. Powered by Phaser, source code available and with room for customization.
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JavaScript procedural dungeon generator found on GitHub, fixed a bit and about to be expanded
I found an excellent JavaScript procedural dungeon generator on GitHub, going to give it new life and add new features. Prepare to build nice Roguelike games.