Latest posts
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Let game developers work for you with Mochi Media ultra-referral program
Get 20% of referred developers earnings with MochiMedia ultra-referral program. Retroactive and lifetime.
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Add Box2D physics to your projects in a snap with PhysInjector
PhysInjector allows you to add Box2D physics directly into your Display Objects. Let's see how does it work
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Breadth-first pathfinding in a randomly generated maze
A nice example of Breadth-first search on a randomly generated maze, coded in AS3
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Detecting mouse gestures in Flash with AS3 – Fixed
I fixed a bug of an old post about mouse gesture detection, and I am studying a way to recognize simple geometrical shapes drawn with the mouse
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Prototype of the Iromeku game engine
A working prototype of the Iromeku game engine in three easy steps: place tiles, move tiles and assign tile values
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Announcing “99 Stakes”, my upcoming Flash physics game
A brief look at my upcoming Flash physics game, 99 stakes. Can you kill 200 vampires with only 99 stakes?
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From PNG to Box2D – first attempt
Transform a PNG image into a Box2D body in three steps: trace contour, reduce vertices and turn them into fixtures
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Playing with Citrus, Cadet Editor 3D and AwayPhysics
Aymeric Lamboley is showing us how to create quick 3D physics powered scenes using Citrus and Cadet Editor 3D
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Win one year of Stencyl Studio and up to $1000 with the Stencyl Jam 2013
If you want to create games in a quick, win a contest and some cash, don't miss Stencyl and the Stencyl Jam 2013 contest
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Quick 3D physics with Away3D 4.1 and Bullet Physics Engine
A quick demonstration how what you can do with Away3D 4.1 and Bullet Physics Engine - probably the first tutorial in the web about this topic.
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Reduce the number of points in a polygon with the Ramer-Douglas-Peucker algorithm
Reducing vertex count is vital in game design: learn how to do it with Ramer-Douglas-Peucker algorithm
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Using marching squares algorithm to trace the contour of an image
An AS3 example of marching squares algorithm to detect the contour of an image