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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about "Platform game" game

Creation of an HTML5 tile based platform game with no engines behind: pure code!

Creating an HTML5 platform game without any engine is easier than you can imagine, and will help you to improve you coding: see the example.

Talking about Platform game game, Game development, HTML5 and Javascript.

How to create a Flash platformer using Citrus Engine – Adding graphics

Adding custom graphics to our Citrus Engine platformer

Talking about Platform game game, Actionscript 3, Flash and Game development.

How to create a Flash platformer using Citrus Engine

Prototype of a platformer with coins to collect, enemy to avoid and moving platforms ruled by physics using Citrus Engine 2

Talking about Platform game game, Actionscript 3, Flash and Game development.

Creation of a platform game using FlashPunk – Title screen

3rd step of the FlashPunk platformer tutorial. This time we’ll meet the title screen.

Talking about Platform game game, Actionscript 3, Flash and Game development.

Creation of a platform game using FlashPunk – step 2

Second part of the FlashPunk platformer tutorial. Featuring double jumps and sprite maps.

Talking about Platform game game, Actionscript 3, Flash and Game development.

Creation of a platform game using FlashPunk

Detailed tutorial about the creation of a Flash platformer using FlashPunk

Talking about Platform game game, Actionscript 3, Flash and Game development.

Platform engine using Box2D – Step 3

In this third part of the platform engine, it’s time to make our hero jump. First, I suggest you to read parts 1 and 2 if you already didn’t, then you should know something about the magic of compound objects and how Box2D manages collisions. Then, you’re ready to follow the tutorial :) The hero … Platform engine using Box2D – Step 3

Talking about Platform game game, Actionscript 3, Box2D, Flash and Game development.

Platform engine using Box2D – Step 2

After publishing Platform engine using Box2D, my attempt to replicate the Rick Triqui‘s main character continues. Now you can move the guy with left and right arrows, aim the bazooka with the mouse and shoot a bullet clicking on the mouse. The bazooka isn’t a Box2D object because I didn’t need to include it into … Platform engine using Box2D – Step 2

Talking about Platform game game, Actionscript 3, Box2D, Flash and Game development.

Platform engine using Box2D

Platform engines always represented a challenge for me, you can see my prototypes with AS2 and AS3, and this time I am going to make one using Box2D. Box2D is used as physics engine by PlayCrafter guys, and since the results you can see in Rick Triqui game are really interesting, I’ll start coding my … Platform engine using Box2D

Talking about Platform game game, Actionscript 3, Box2D, Flash and Game development.

Platform game basics using Box2D

I wrote about Box2D Flash version about a year ago, then I published Playing with Box2DFlashAS3 and Create a Flash game like Totem Destroyer as examples covering what you can do with this library. But I was really impressed by a thread on TriquiTips submitted by Hawdon called Box2DAs3 For Beginners! (read steps 1 and … Platform game basics using Box2D

Talking about Platform game game, Actionscript 3, Box2D, Flash, Game development and Users contributions.

New tile based platform engine – part 11 – slopes part b

As said in New tile based platform engine – part 11 – slopes part a, the game needed a fix for the jump from/on slope bug. In part b the bug becomes a glitch… now you can jump from/on the slope but sometimes there is a “rebounce” glitch. It’s very easy to determine why it’s … New tile based platform engine – part 11 – slopes part b

Talking about Platform game game, Actionscript 2, Flash and Game development.

New tile based platform engine – part 11 – slopes part a

You asked for it, I made it… ladies and gentlemen… SLOPES! (applause). I decided to split slopes in two parts, because they are a bit more difficult than other tile types. In this part, you can walk on slopes but you can’t jump on/from them. Oh, well, you can actually jump or land on them, … New tile based platform engine – part 11 – slopes part a

Talking about Platform game game, Actionscript 2, Flash and Game development.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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