Skip to the content

Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about 3D

Flash 3D Sokoban prototype with Away3D – Textures

After the Flare3D prototype using textures, here comes the textured version of the Flash 3D Sokoban prototype with Away3D using, guess what, Away3D. I used the same textures to make both prototypes as much similar as I can. This is the source code:

Talking about Sokoban game, 3D, Actionscript 3, Flash and Game development.

Flash 3D Sokoban prototype with Flare3D – Textures

The Flash 3D Sokoban prototype with Flare3D is growing, and this time I applied some textures to game elements. The following script, which will be explained after I’ll made the same thing with Away3D, show three interesting Flare3D features: * Applying textures on a Cube. * Applying textures only on some faces of a Cube. … Flash 3D Sokoban prototype with Flare3D – Textures

Talking about Sokoban game, 3D, Actionscript 3, Flash and Game development.

Flare3D Vs Away3D in the creation of a simple game

If you followed the blog during the latest days, you probably know about the Sokoban prototype made with Flare3D and Away3D. I was making the prototype with Alternativa3D and Papervision3D too, but I dropped both engines because they can’t compete against Flare3D and Away3D. It’s time to compare the engines, to see which works better, … Flare3D Vs Away3D in the creation of a simple game

Talking about 3D, Actionscript 3, Flash and Game development.

Flash 3D Sokoban prototype with Away3D

As promised, after the Flash 3D Sokoban prototype with Flare3D, here comes the Away3D version. The code needs to be optimized and above all I want to make Away3D and Flare3D codes as similar as possible so I will be able to compare them and show you the differences. This is the Away3D source code:

Talking about Sokoban game, 3D, Actionscript 3, Flash and Game development.

Flash 3D Sokoban prototype with Flare3D

You know I love Sokoban game. This is a prototype of a Flash 3D Sokoban made with Flare3D. Flare3D is a real time 3D engine for Flash and Flex optimized for games and animations. My plan is to create this simple prototype with various Flash 3D engines, then compare them with ease of use, performances … Flash 3D Sokoban prototype with Flare3D

Talking about Sokoban game, 3D, Actionscript 3, Flash and Game development.
Page 5 / 5FirstPrev

101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 225 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
Manage Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}