Skip to the content

Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about Flash

How to embed MochiAds highscores in your game

As you should know, MochiAds is not only the largest ad network for Flash games, but it also provides additional – and free – services to its users. One interesting feature is highscores management. In the MochiAd.as file you must include in your game in order to show ads, there are two functions, without any … How to embed MochiAds highscores in your game

Talking about Flash and Game development.

Complete Flash pool game with highscores

Today is a very important day. For three reasons. First: For the first time (as far as I know) a coder that published a complete game with MochiAds released the full source code of its game. Second: It’s a damn good and complete game with loading, splash, gameplay, game over, and highscore table. Third: I … Complete Flash pool game with highscores

Talking about Pool game, Flash and Game development.

Win $3,500 with the Casual Gameplay Design Competition #5

Jay is Games is hosting his 5th Casual Gameplay Design Competition, sponsored by Gimme5games, Mochi Media and Adobe. Gimme5Games may seem the million-th games portal in the net, but it’s owned by Eidos (Tomb Rider guys), while Mochi Media is the company behind MochiAds and MochiBot. Adobe is… well… Adobe. To enter, you have to … Win $3,500 with the Casual Gameplay Design Competition #5

Talking about Contests, Flash, Game development and Monetize.

Managing savegames with Flash shared objects

How many times did you find an option to save the game in Flash? How many times did you see a game that keeps track of your previously solved levels, like Nitrome’s Snow Drift? Today you’ll learn how to do it… and it’s very simple! We can do it with just a couple of instructions … Managing savegames with Flash shared objects

Talking about Actionscript 2, Flash and Game development.

5 tips for a better dynamic text management in Flash

I am starting the new year with a post about commons mistakes when using a dynamic text in Flash, and how to manage it 1) Give your text an instance name Giving your text an instance name will make your dynamic text to be changed more easily than using the Var field. For instance, if … 5 tips for a better dynamic text management in Flash

Talking about Flash.

GuessNext: complete Flash game with highscores

Time to publish the complete tutorial about the making of GuessNext, a simple card game with highscores. In order to make an highscore, you must register to Kongregate but you can play even if you don’t register. It’s not meant to be a good or enjoyable game, it’s simply a programming exercise, so don’t expect … GuessNext: complete Flash game with highscores

Talking about GuessNext game, Actionscript 2, Flash, Game development and Monetize.

Using BitmapData to manage a deck of cards – part 2

After a couple of days, the prototype for the management of a card deck is almost complete. Now I have a full game, you draw a card and have to say if the next card will be higher or lower. At the moment the prototype has all messages and a game over screen with the … Using BitmapData to manage a deck of cards – part 2

Talking about Card Game game, Flash and Game development.

Using BitmapData to manage a deck of cards

December 28th update: 2nd part online I have already published a tutorial about BitmapData in the post Shuffle an image with BitmapData, but this time I want to show you how to manage a deck of cards using BitmapData. Managing a deck of cards is very useful because there are tons of card games you … Using BitmapData to manage a deck of cards

Talking about Card Game game, Flash and Game development.

Designing the structure of a Flash game

One of the most interesting things about internet publishing is that you can receive feedback almost in real time. For this reason, it’s very important to read every comment and above all negative comments. When I released Tileball, I received some negative comments about the title screen. That’s right: I focused on the game and … Designing the structure of a Flash game

Talking about Flash and Game development.

Some email addresses to send your games

Ok, so you finished your game, you submitted it to NG and Kongregate and now you are about to submit it to another million of sites to give it a good exposure. The only problem is that most sites require a registration, some want a 60×60 gif thumbnail while others want a 100×100 png. Submitting … Some email addresses to send your games

Talking about Flash and Monetize.

When Elasticity meets Bloons

Ok, so we have two games: Elasticity and Bloons. The first, is a game I talked about in Controlling a ball like in Flash Elasticity game tutorial, and I suggest you to read it, while the second is a game we all use to play here on planet Earth. Despite the psychedelic feeling I gave … When Elasticity meets Bloons

Talking about Bloons game, Flash and Game development.

Tileball, the FIRST game made with my tile ball engine

I published Tileball, the FIRST (and I want you to notice the capitalized “FIRST”) game made with my tile ball engine. I learned so much in the making of this game that once finished I wanted to delete it and start making it again. Then, I decided to release the game and practice all I … Tileball, the FIRST game made with my tile ball engine

Talking about Actionscript 2, Flash, Game development and Monetize.
Page 55 / 64FirstPrevNextLast

101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
Manage Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}