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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about Game development

Creation of a matching game with Flash and AS3

This tutorial was inspired by the one written at chapter 3 in ActionScript 3.0 Game Programming University, but I changed some mechanics because I did not like some choices made by the author. Anyway, this is not a “mine is better”, just a tutorial that I did not write completely on my own. Do you … Creation of a matching game with Flash and AS3

Talking about Actionscript 3, Flash and Game development.

ActionScript 3.0 Game Programming University

If you want to learn some good AS3 game development basics, then you should read ActionScript 3.0 Game Programming University. Inside ActionScript 3.0 Game Programming University you will find a brief introduction to AS3 and a guide how to create 17 among the most common Flash game types you can find in every game portal. … ActionScript 3.0 Game Programming University

Talking about Flash, Game development and Reviews.

Create an Eskiv Flash game tutorial

Do you know a Flash game called Eskiv? No? Never mind, it’s not the best game around there, but there is a thread called Eskiv Clone? in the forum asking help in making a game like that one. First, play it a minute Then, take this prototype, starting from an old tutorial called Flash game … Create an Eskiv Flash game tutorial

Talking about Eskiv game, Flash and Game development.

Finding adjacent cells in an hex map – part 2

In the Finding adjacent cells in an hex map post I showed you how to find adjacent cells in horizontal hex maps. Now it’s time to find adjacent cells in vertical hex maps. hexagon_width = 44; hexagon_height = 38; grid_x_size = 10; grid_y_size = 12; sector_width = hexagon_width/4*3; sector_height = hexagon_height; gradient = (hexagon_width/4)/(hexagon_height/2); for … Finding adjacent cells in an hex map – part 2

Talking about Hexagonal Tiles game, Actionscript 2, Flash and Game development.

Finding adjacent cells in an hex map

This tutorial continues Hex maps creation and rollover. Now I will show you how find adjacent cells. Again, at the moment it’s only code, and it only works for horizontal hex maps hexagon_width = 38; hexagon_height = 44; grid_x_size = 12; grid_y_size = 10; sector_width = hexagon_width; sector_height = hexagon_height/4*3; gradient = (hexagon_height/4)/(hexagon_width/2); for (x=0; … Finding adjacent cells in an hex map

Talking about Hexagonal Tiles game, Actionscript 2, Flash, Game development and Users contributions.

Hex maps creation and rollover

This is just a quick, uncommented snippet of code I made starting from Coordinates in Hexagon-Based Tile Maps tutorial I found at GameDev.net. The article does not cover all hex maps, just horizontal ones. Read Understanding hexagonal tiles to know something more about hex maps. Also, the pseudo code shown in the article has some … Hex maps creation and rollover

Talking about Hexagonal Tiles game, Actionscript 2, Flash and Game development.

From zero to Bombuzal – step 5

This 5th step is kinldy produced by Frederik J, who decided to upgrade the game with some new features Recently I was looking in some old posts on your site, and saw the bombuzal step 4. It hasn’t been finished, and because I think it wasn’t a hard task i took it! Here it is, … From zero to Bombuzal – step 5

Talking about Bombuzal game, Flash, Game development and Users contributions.

Understanding hexagonal tiles

You should already know Tile Maps: they are often used for the level design in two-dimensional games. The most used (and simplest) tiling system has squares. Tileball is an example of a game made with this method. Even if there are a lot of games using this tiling system, it’s easy to find its limit. … Understanding hexagonal tiles

Talking about Hexagonal Tiles game, and Game development.

Create a game like Perfectionism with Flash – Step 6

This is the last step. And the end of this one, we’ll have our complete Perfectionism game The score You get one point every time you move a square into a ring, and you lose one point every time you move a square out of a ring To show the score, I just created a … Create a game like Perfectionism with Flash – Step 6

Talking about Perfectionism game, Flash and Game development.

Create a game like Perfectionism with Flash – Step 5

In this step we have to manage row/column swapping that in the previous step caused the game to crash if there was nothing to swap. Moreover, until now I updated only the screen, while the level array containing the real game status is not updated. I’ll manage everything in this step Swapping elements – part … Create a game like Perfectionism with Flash – Step 5

Talking about Perfectionism game, Flash and Game development.

Create a game like Perfectionism with Flash – Step 4

4th step of the quickest game creation tutorial… in the last step we added elements to the game field… now we have to introduce real clicks Real clicks What is a real click? In Perfectionism game you can have only two buttons clicked at once: since it’s basically a “swap some elements” game, you can … Create a game like Perfectionism with Flash – Step 4

Talking about Perfectionism game, Flash and Game development.

Create a game like Perfectionism with Flash – Step 3

Welcome to the 3rd step. At the end of step 2, we left our buttons with a rollover effect. But a button it’s not a button if you can’t press it. Pressing the buttons When you press a button, I want the green line to stay on the field, and the button to change color … Create a game like Perfectionism with Flash – Step 3

Talking about Perfectionism game, Flash and Game development.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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