Skip to the content

Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about Game development

Making a Flash game like Plants Vs Zombies – Step 4

Welcome to step four. In this step we’ll make plants fire and eventually kill zombies. Let’s start defining when a plant can fire: * When there is at least one zombie on the same row the plant is placed * When it’s not already firing (plants can fire only one bullet at once) * When … Making a Flash game like Plants Vs Zombies – Step 4

Talking about Plants Vs Zombies game, Actionscript 3, Flash and Game development.

Making a Flash game like Plants Vs Zombies – step 3

Here we go with 3rd step of Plants Vs Zombies game. Now we will place the bought plant on the game field and let the zombies enter. Adding a zombie is quite easy because we manage it in the same way we managed the sun. Just like suns appear out of the top of the … Making a Flash game like Plants Vs Zombies – step 3

Talking about Plants Vs Zombies game, Actionscript 3, Flash and Game development.

Learn how to make iPhone games with Cocos2d for iPhone 0.99 Beginner’s Guide

Do you want to start the 2011 learning something new? If you aren’t developing iPhone games yet, then reading Packt Publishing’s Cocos2d for iPhone 0.99 Beginner’s Guide is a must. You should know I am writing, tech editing and reviewing Packt’s books, and I want to show you what I am reading just now: Expect … Learn how to make iPhone games with Cocos2d for iPhone 0.99 Beginner’s Guide

Talking about Game development, iOS and Reviews.

Making a Flash game like Plants Vs Zombies – step 2

In the second part of the series, it’s time to raise money to buy a plant. Also, we should add a smooth animation to falling suns, fix a bug which made them appear only on certain tiles and make them disappear if they aren’t picked up after a given amount of time. Fixing the bug … Making a Flash game like Plants Vs Zombies – step 2

Talking about Plants Vs Zombies game, Actionscript 3, Flash and Game development.

Making a Flash game like Plants Vs Zombies

As promised in fully explaining a PopCap game post, here we go with Plants Vs Zombies. I have to say I am not a great PvZ player (shame on me), so if you notice something wrong during the series, let me know.

Talking about Plants Vs Zombies game, Actionscript 3, Flash and Game development.

Kongregate + Unity = $25,000 contest!

Kongregate, one of the most famous Flash games portals, now supports Unity games. Unity is a powerful development environment which allows you to create web, mobile, and even console games. To celebrate the partnership, they launched a game development contest. The 10 best Unity games published before February 15, 2011 will win cash prizes for … Kongregate + Unity = $25,000 contest!

Talking about Contests, Game development and Monetize.

Fully explaining a PopCap game

Do you like PopCap games? I love them. They are quick, easy to play and fun, the perfect for making a Flash tutorial series. Starting from Monday 27 December I will make a new Flash tutorial series about a PopCap game. Which one? You decide. Leave a comment to this post with the name of … Fully explaining a PopCap game

Talking about Actionscript 3, Flash and Game development.

Complete Bejeweled game in less than 2KB

You should know Bejeweled from PopCap Games. It’s a game which have been played millions, if not billions, of times. Now PopCap just released the 3rd version of his blockbuster. To celebrate this event, just like I made when I coded a complete Flash Sokoban game in less than 2KB, I made a Bejeweled version … Complete Bejeweled game in less than 2KB

Talking about Bejeweled game, Actionscript 3, Flash and Game development.

Don’t miss Flash Gaming Summit 2011

If you are a Flash game developer or a publisher, you shouldn’t miss Flash Gaming Summit 2011. For the third year the conference will bring together leaders in the Flash game space to share industry insights and strategies on successful game design, development and monetization. Do you want some names? Chris Harris from Ninja Kiwi … Don’t miss Flash Gaming Summit 2011

Talking about Flash, Game development and Monetize.

JellyPhysics soft body engine for Flash

When I say the most valuable resource in a blog is made by its readers, I am right. Readers make the blog popular, contribute with precious comments and ideas, like the ones published by Luis Francesco Silva, author of Flave and a Box2D platform engine. This time he got addicted by Jelly Car. It’s a … JellyPhysics soft body engine for Flash

Talking about Actionscript 3, Flash, Game development and Users contributions.

Getting your Flash game sponsored – the book

Are you looking for a comprehensive guide about getting your game sponsored? Ryan Wolniak from Freelance Flash Games just released a book to help game developers make more money from their flash games: Getting your Flash Game Sponsored. Ryan spent nine months to write this guide about making a Flash game more appealing to sponsors. … Getting your Flash game sponsored – the book

Talking about Flash, Game development, Monetize and Reviews.

Create a Flash game like Gold Miner – AS3 version

After more than two years since the release of Gold Miner tutorial, Luke Mikelonis wants to share with us the AS3 version he made to to practice up a bit on AS3. There are four classes: Main (the main one), Boulders, Pod, Rod. There isn’t that much theory to explain as the basics have been … Create a Flash game like Gold Miner – AS3 version

Talking about Gold Miner game, Actionscript 3, Flash, Game development and Users contributions.
Page 77 / 108FirstPrevNextLast

101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 228 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Be Brave Barb, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw and Sum, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2026 Emanuele Feronato
Manage Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}