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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about Game development

Creating a sling with Box2D using joints

This is an example about the creation of a sling using joints and motors. Click the mouse to break the joint and release the bullet. Try to hit the stack of boxes. I used a distance joint, a revolute joint and a motor. The code does not need to be commented because there is nothing … Creating a sling with Box2D using joints

Talking about Actionscript 3, Box2D, Flash and Game development.

Box2D breakout prototype

Porting Breakout/Arkanoid with Box2D seems to be an interesting challenge for developers. Some days ago I showed you Phyballs, now it’s time for Andre Vidal to show his work. Andre runs his own blog I suggest you to visit because you will find some interesting source code. This is Andre’s breakout (arrow keys = left … Box2D breakout prototype

Talking about Breakout game, Actionscript 3, Box2D, Flash, Game development and Users contributions.

Designing the structure of a Flash game – AS3 version – Part 4

Here I am with some new features added to the game. I had to make some gameplay because I am going to show you how to add portals API, and in order to get my game approved there must be something playable. So I decided to make an easy “click the shape” game, and I … Designing the structure of a Flash game – AS3 version – Part 4

Talking about Actionscript 3, Flash and Game development.

In-game banners: a winning idea

As you know, I released two Flash games with banners inside. The first one was Red Flowers with a banner placed in the level selection screen, and the second one was SamePhysics, with a banner placed directly in the game screen. It seems obvious people pay less attention to banners while playing, so the click-through … In-game banners: a winning idea

Talking about Flash, Game development and Monetize.

Trying to solve a Sokoban level with brute force

Before you even think this script will solve a Sokoban level, I must warn you: this script won’t solve a sokoban level, it won’t even recognize whether a level is solved or not. This script, part of an old project I am going to bring to life again, will just make Sokoban wander around the … Trying to solve a Sokoban level with brute force

Talking about Game development and Php.

Designing the structure of a Flash game – AS3 version – Part 3

The game structure is getting more and more complete… now, according to the comments to Designing the structure of a Flash game – AS3 version – Part 2, you are able to return to main menu from level selection screen, level passed screen, and level failed screen. Here it is the new diagram: Moreover, I … Designing the structure of a Flash game – AS3 version – Part 3

Talking about Actionscript 3, Flash and Game development.

SamePhysics – My first Box2D game

You are all invited to play SamePhysics, my first Box2D game. It’s a small milestone because it’s my first Box2D game. The game is the remake of SameGame, just using Box2D to manage the blocks. It’s not the greatest game of the year, but developing a full Box2D game made me acquire the experience to … SamePhysics – My first Box2D game

Talking about Actionscript 3, Box2D, Flash, Game development and Monetize.

Phyballs: when Arkanoid meets Box2D – Full source code

Box2D is getting more and more popular among developers, and I am proud to have the permission to publish the first source code for a complete Box2D game. The author is Esteban Gallardo, author of Free Creation Games. The game is called Phyballs And this is the source code. I have to say, this is … Phyballs: when Arkanoid meets Box2D – Full source code

Talking about Phyballs game, Actionscript 3, Box2D, Flash, Game development and Users contributions.

Designing the structure of a Flash game – AS3 version – Part 2

I added some new features to Designing the structure of a Flash game – AS3 version game template and wanted to share the result with you. Now the diagram is a little more complex, and it still lacks of some important features such as savegames and high scores. Let’s look at the new diagram (if … Designing the structure of a Flash game – AS3 version – Part 2

Talking about Actionscript 3, Flash and Game development.

In-game banner experiments: 10k views results

In my latest game, Red Flowers, I introduced a new way to show ads. At the bottom of the level-select screen, I am showing three ads. One linking to this blog, one asking for a PayPal donation, and one linking to Triqui.com. Now it’s the time to publish some stats after 10k views. First, I … In-game banner experiments: 10k views results

Talking about Flash, Game development and Monetize.

Sudoku creator/solver with AS3

At the beginning of this month I published the Sudoku creator/solver with PHP. Now, after a little hassle due to a strange way AS3 manages arrays (in my opinion), I am ready to post the AS3 version of the solver. This is what you will get Results may vary if you don’t have Lucida Console … Sudoku creator/solver with AS3

Talking about Sudoku game, Actionscript 3, Flash and Game development.

10 most popular Flash games of 2008 (from a PROgrammer point of view)

Ten days ago CNN published an article about Mochi Network: 10 Most Popular Flash Games of 2008. Where normal people just see a list of funny games, a PROgrammer sees a list of funny games he could take as inspiration when making his next game. The one that follows, is the top 10 list, with … 10 most popular Flash games of 2008 (from a PROgrammer point of view)

Talking about Flash and Game development.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 228 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Be Brave Barb, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw and Sum, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2026 Emanuele Feronato
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