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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about HTML5

HTML5 endless runner built with Phaser and Arcade physics step 2: adding player animation and more customization

Endless runner game built with Phaser and Arcade physics: enjoy character animations, customizable platforms, object pooling, double triple or even quadruple jump and commented source code.

Talking about Endless Runner game, Game development, HTML5, Javascript and Phaser.

HTML5 prototype of iOS game “Perfect Square!” updated to Phaser 3 – Build a physics game using only tweens

What about a physics casual game built only using tweens, with no physics at all? Play HTML5 “Perfect Square!” game, powered by Phaser 3 – full source code available

Talking about Perfect Square! game, Game development, HTML5, Javascript and Phaser.

Build a HTML5 endless runner with Phaser in a few lines of code using Arcade physics and featuring object pooling

I was able to build a basic HTML5 endless runner with double jumps and object pooling to save resources thanks to Phaser 3 and Arcade physics. Jump from platform to platform and get the source code.

Talking about Endless Runner game, Game development, HTML5, Javascript and Phaser.

Build a HTML5 game like “Color Jump” using Phaser 3 and Matter physics – adding coins and commenting the source code

“Color Jump” HTML5 prototype now gives you gold coins to collect, as well as the completely commented source code. See the power of Phaser 3 and Matter physics.

Talking about Color Jump game, Game development, HTML5, Javascript and Phaser.

The book “HTML5 Cross Platform Game Development Using Phaser 3” gets a 20 pages update: learn how to turn your HTML5 games into native Android apps using only free software

The first update of my book “HTML5 Cross Platform Game Development Using Phaser 3” shows you how to turn your HTML5 game into a native Android app. Build a HTML5 game from scratch with this 175 pages fast paced guide. No boring theory.

Talking about Game development, HTML5, Javascript, Monetize and Phaser.

Upload your game to CrazyGames and you could win $2,000 – and you’ll be elegible for revenue share anyway

With Crazygames you can publish your game and earn both with revenue share and with a $2,000 contest

Talking about Game development, HTML5, Javascript, Monetize and Phaser.

Build a HTML5 game like “Color Jump” using Phaser 3 and Matter physics, introducing some ES6 features

Jump and bounce on colored walls in “Color Jump” HTML5 prototype built with Phaser 3 and Matter physics, based on the famous iOS game. Full source code using ES6 standards

Talking about Color Jump game, Game development, HTML5, Javascript and Phaser.

“Don’t Touch the Spikes” HTML5 prototype built with Phaser and Matter physics – adding coins

“Don’t Touch the Spikes” HTML5 prototype now allows you to collect coins while trying to avoid the spikes. Source code available, powered by Phaser 3 and Matter physics

Talking about Don't touch the spikes game, Game development, HTML5, Javascript and Phaser.

“1+2=3” HTML5 game built with Phaser update to Phaser 3 and commented

Test your math skills with 1+2=3 HTML5 game updated to Phaser 3 with full commented source code available

Talking about 1+2=3 game, Game development, HTML5, Javascript and Phaser.

“Don’t Touch the Spikes” HTML5 prototype built with Phaser and Matter physics – adding graphics assets

The HTML5 version of “Don’t Touch the Spikes” prototype now has proper graphic assets, play the game powered by Phaser 3 and Matter js – Source code available with room for customization

Talking about Don't touch the spikes game, Game development, HTML5, Javascript and Phaser.

Build a HTML5 game like “Magick” iPad game using Phaser and ARCADE physics – code updated to Phaser 3

Magick was a cute iOS platformer I am trying to build in HTML5 using Phaser 3 and ARCADE physics. Source code available and updated to Phaser 3

Talking about Magick game, Game development, HTML5, Javascript and Phaser.

HTML5 level select screen featuring swipe control, stars, progress saved on local storage, smooth scrolling, pagination and more. Powered by Phaser 3

Here it comes the most complete HTML level selection screen powered by Phaser 3. Features level pagination, stars, locked levels, swipe control, pagination buttons, saving level progression, tweens and more. Source code available.

Talking about Game development, HTML5, Javascript and Phaser.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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