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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about Javascript

Understanding Box2D revolute joints, HTML5 example powered by Phaser and Planck.js

I really want to bring back up old Flash glories powered by Box2D, using HTML5 this time. Look how Phaser and Planck.js can work together to build a physics world with a platform controlled by a revolute joint and random bodies falling over it. Commented source code available.

Talking about Box2D, HTML5, Javascript and Phaser.

Mix and merge more sprites into one single game object in your HTML5 games thanks to Phaser RenderTexture game object

When you need to merge more images into a single sprite in your HTML5 games, it’s time to use Phaser RenderTexture object. Full working example with commented source code available

Talking about DROP'd game, Game development, HTML5, Javascript and Phaser.

Destroy platforms with style in your HTML5 platformers powered by Phaser using particle emitters and emit zones

Platforms have an important role in platform games, we can’t just remove them. Look how I make platforms explode in a HTML5 game thanks to Phaser particle system. Commented source code available.

Talking about DROP'd game, Game development, HTML5, Javascript and Phaser.

Build a HTML5 game like DROP’d using Phaser and Arcade Physics in less than 150 lines of code

“DROP’d” is a cute and fun one-button endless runner available for iOS. I managed to build a HTML5 prototype in less than 150 lines of code. Powered by Phaser and Arcade physics. Full source code available.

Talking about DROP'd game, Game development, HTML5, Javascript and Phaser.

Understanding perfect maze generation row after row with Eller algorithm, using a pure JavaScript class

There are a lot of algorithms to generate perfect mazes, but I am showing you the way to build a perfect maze line by line, virtually infinite, with Eller generation. Full pure JavaScript class included in the downloadable example.

Talking about Maze game, Game development and Javascript.

HTML5 Cross Platform Game Development using Phaser 3 – Build a Vertical Endless Runner – UPDATED

Here we go, the long awaited update to HTML5 Cross Platform Game Development has been released, build a HTML5 vertical endless runner using Phaser 3 with this interactive course.

Talking about Game development, HTML5, Javascript, Monetize and Phaser.

Add Font Awesome icons to your HTML5 games powered by Phaser thanks to its DOM support

The power of Phaser HTML5 framework + the style of Font Awesome icons, working together. Complete commented example available for download.

Talking about Game development, HTML5, Javascript and Phaser.

“Phaser 3 HTML5 Cross Platform Game Development – Endless Runner” interactive course updated to Phaser 3.50

From the experience of more than 400 Phaser tutorials, a complete interactive course about the development of a HTML5 cross platform commercial game, updated to Phaser 3.50

Talking about Game development, HTML5, Javascript, Monetize and Phaser.

Add jQuery UI component to your HTML5 games powered by Phaser thanks to its DOM support

The power of Phaser HTML5 framework + the beauty of jQuery UI components, working together. Complete commented example available for download.

Talking about HTML5, Javascript and Phaser.

Add Bootstrap component to your HTML5 games powered by Phaser thanks to its DOM support

The power of Phaser HTML5 framework + the beauty of Boostrap components, working together. Complete commented example available for download.

Talking about HTML5, Javascript and Phaser.

“CLOCKS – The Game” HTML5 playable game with 10 levels updated to Phaser 3 with commented source code

Play the first 10 levels of the original “CLOCKS – The Game” in this HTML5 port of the game powered by Phaser and Arcade physics, then get the completely commented source code.

Talking about CLOCKS - The Game game, Game development, HTML5, Javascript and Phaser.

Build a HTML5 game like GAMEE’s “Color Hit” only using tweens and trigonometry, powered by Phaser

“Color Hit” is a fun hyper casual game I was able to prototype in less than 100 lines of code. Full HTML5 working example powered by Phaser, using only tweens and a bit of trigonometry. Commented source code available.

Talking about Color Hit game, Game development, HTML5, Javascript and Phaser.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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