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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about Users contributions

One game, many frameworks

Ever wanted to build a mobile game using a framework? Roger Engelbert built a guide to do it with four different frameworks!

Talking about Actionscript 3, Flash, Game development, iOS and Users contributions.

Claytus Hood Tower Defense case study part 2: giving the community a Flex level editor

Raphaël Roux, the author of Claytus Hood Tower Defense, explains how to create a Flex level editor, save levels on a database, add Facebook connect, build a community, and more!

Talking about Actionscript 3, Flash, Game development, Monetize and Users contributions.

Create non-convex, complex shapes with Box2D

Create any kind of complex and concave shapes with Box2D and have them separated into smaller, convex shapes in a very optimized way with b2Separator class by Antoan Angelov

Talking about Actionscript 3, Box2D, Flash and Users contributions.

4 steps to turn your Flash Arcade site into a two million visitors/month portal

How to create a Flash Arcade portal from scratch and get it to 2,000,000 visitors/month. By Michael Edlavitch

Talking about Flash, Monetize and Users contributions.

Complete Bejeweled game in less than 2KB – legible version

The legible version of my Complete Bejeweled game in less than 2KB, made by Brook Jordan.

Talking about Bejeweled game, Actionscript 3, Flash, Game development and Users contributions.

The making of A Small Car, a 3D Flash game made with Flare3D

Christian Östman explains the workflow that brought A Small Car game to our monitors.

Talking about 3D, Actionscript 3, Flash, Game development and Users contributions.

Redesigning the blog

Since the blog is almost five years old, I must seriously redesign it. The problem is: there are so many beautiful blog themes out there I really do not know how to redesign my blog. That’s why I am asking you some suggestions. How should this blog look like? Which features would you add? Help … Redesigning the blog

Talking about Php, Tutorials, Users contributions and WordPress.

Box2D collisions rendered in 3D with Away3D

Did you ever wonder what would be possible if you could merge a 2D physics engine with a 3D engine? Roger Engelbert from Done With Computers, apart from having a blog with awesome posts (really! have a look!), tried to use Away3D to render Box2D collisions. You will see the result by yourself. « Here … Box2D collisions rendered in 3D with Away3D

Talking about 3D, Actionscript 3, Box2D, Flash, Game development and Users contributions.

Flash 3D Sokoban Prototype with Alternativa3D – final version

Flare3D and Away3D versions of the Sokoban prototype have been published. What’s now? Directly from InspiritGames we have an Alternativa3D port of the prototype. It’s a great porting, although it looks a bit “flat” because Alternativa3D does not support light. In the same blog you can find the Alternativa3D first prototype and even a version … Flash 3D Sokoban Prototype with Alternativa3D – final version

Talking about Sokoban game, 3D, Actionscript 3, Flash, Game development and Users contributions.

Summary of the Flash MindMeld

Did you enjoy the Flash MindMeld? If you want a brief recap of the conference, or you’re simply too lazy to listen for a 60 minutes speech, Chris Moeller from chrismweb.com listened all the tips and provided us a nice recap ready to be used when you are about to develop a game. « I … Summary of the Flash MindMeld

Talking about Flash, Game development and Users contributions.

Deep linking in flash with AS3

Do you remember Krasimir Tsonev? He’s the author of the tween manager class and The Big Adventure. He gave me the permission to publish an interesting post about Flash and search engine optimization. Many people will say that Flash is not SEO friendly. Actually that’s not 100% true. Flash is just a tool that shows … Deep linking in flash with AS3

Talking about Actionscript 3, Flash, Javascript and Users contributions.

JellyPhysics soft body engine for Flash

When I say the most valuable resource in a blog is made by its readers, I am right. Readers make the blog popular, contribute with precious comments and ideas, like the ones published by Luis Francesco Silva, author of Flave and a Box2D platform engine. This time he got addicted by Jelly Car. It’s a … JellyPhysics soft body engine for Flash

Talking about Actionscript 3, Flash, Game development and Users contributions.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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