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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about Users contributions

Developing hex map concept

Some months ago I released some tutorials about hexagonal tiles (and I developed an Halloween game based upon Hex maps creation and rollover and Finding adjacent cells in an hex map 1 and 2). Later, Douglas Huskins told me 10 years ago he wrote a collection of functions that would help a person navigate hex … Developing hex map concept

Talking about Game development, Javascript and Users contributions.

New tile based platform engine – AS3 version updated to step 10 PLUS scrolling

If you are looking for AS3 version of step 10, here it is… made by Robin vd Vleuten from the Netherlands with scrolling included! Hello Emanuele, I made it with flex so I use a swc to access the tiles. All the code is now in one actionscript-file, but I’m trying to convert the code … New tile based platform engine – AS3 version updated to step 10 PLUS scrolling

Talking about Platform game game, Actionscript 3, Flash, Flex, Game development and Users contributions.

Put a banner with your MochiAds stats in your blog

Let’s imagine you made an awesome game and monetize it with MochiAds, and want to show your readers/the world how much your game rocks, now you have an interesting option. Thanks to Rhu from Blargh now you can have a banner showing your game stats. I am talking about something like this You can find … Put a banner with your MochiAds stats in your blog

Talking about Links, Monetize, Php and Users contributions.

Basic level editor for a tile based game

I am sharing with you a basic level editor made for the platform engine but easily adaptable to any tile based game made by Daniel Felipe Rodriguez Your recent set of tutorials about the platform engine inspired me so I decide to contribute to your cause, I made a really really basic level editor but … Basic level editor for a tile based game

Talking about Actionscript 3, Flash, Game development and Users contributions.

Create nice background effects with Flash Random Movement

This is a Flash effect you can use for a background effect or for a shoot’em up wave (hint! hint!) I received this script from Ashker (the creator of Olympclicks) « Hello Emanuele. Today I tried to make an object move in a circular motion in Flash, and i succeeded. I also discovered that i … Create nice background effects with Flash Random Movement

Talking about Actionscript 2, Flash and Users contributions.

Useful information about WP powered arcade sites

Yesterday I started my project called Creation of a Flash arcade site using WordPress and today I received a lot of emails from readers that want to run their own WP arcade. I want to share with you some really useful information sent me by a reader who prefers to remain anonymous. This post will … Useful information about WP powered arcade sites

Talking about Users contributions and WordPress.

Create a Flash game like Deflection – part 2

Multipart tutorial: available parts 1, 2, 3 In the 1st part I showed you how to make a deflection engine starting from an old tutorial, now it’s time to let the player draw walls. The idea comes from Srdjan Susnic, a reader who runs the blog Ask For Game Task. The main task Srdjan accomplished … Create a Flash game like Deflection – part 2

Talking about Deflection game, Actionscript 2, Flash, Game development and Users contributions.

Improve the blog rating the posts

Every blogger knows the real owner of the blog is its community. In order to write better and better posts, I am giving you the capability of rating the posts. In this way I’ll know what posts your liked the most and I can continue offering good tutorial series while trying to post something different … Improve the blog rating the posts

Talking about Users contributions and WordPress.

The importance of REAL random results

I was wondering if functions in various languages used to return random values, such as AS2 Math.random() or Php rand() are returning real random values or just a sequence of numbers someone can predict. So I asked the question to someone that is facing this problem for a long time: Matt from CasinoInLinea. That’s what … The importance of REAL random results

Talking about Game development and Users contributions.

Looking for your experience for a case history

I need some of your experiences in order to build a case history section in this blog and for an article do be published on a paper magazine… and maybe for something else. If you think this blog changed your way of developing and monetizing Flash games, or just made you love Flash game developing, … Looking for your experience for a case history

Talking about Blogging and Users contributions.

Step by step AS3 translation of Creation of a platform game with Flash – step 1.5

According to Bart de Boer, this is the step 1.5 of the Step by step AS3 translation of Creation of a platform game with Flash. He fixed the jump issue and improved the collision engine. As in the previous example, the file Script.as is the main class: /*____________________________________________________ |______________ register of functions _______________| |____________________________________________________| – … Step by step AS3 translation of Creation of a platform game with Flash – step 1.5

Talking about Platform game game, Actionscript 3, Flash, Game development and Users contributions.

Step by step AS3 translation of Flash game creation tutorial – part 2

This is the second part of Tim Edelaar‘s step by step AS3 translation of Flash game creation tutorial. Now it’s time to translate to AS3 the content of Flash game creation tutorial – part 2 which I suggest you to read before this one. The style of the coding is the same of the previous … Step by step AS3 translation of Flash game creation tutorial – part 2

Talking about Ball: Revamped game, Actionscript 3, Flash, Game development and Users contributions.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 227 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw and Sum, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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