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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
I write about game development, HTML5, Phaser, JavaScript, TypeScript, Box2D, Flash and more fun stuff since 2006

Monetizing Flash games: analyzing failures

The web is full of successful stories about monetizing Flash games… you will find some of them in Casual Games, Hard Money or you can read about my results at The experiment – one year later. Today I am writing about the other side of the coin… when you fail at monetizing Flash games. You … Monetizing Flash games: analyzing failures

Talking about Flash, Game development and Monetize.

Platform engine variation with hangable tiles

This is another version of my platform engine made by Bryan Devlin introducing some graphics, a visual death and hangable roofs. Bryan spread out the code to follow and understand it a bit better. This is what you’ll get: Notice the hangable tiles, that’s the major improvement. You can download source code here. Also, Bryan … Platform engine variation with hangable tiles

Talking about Actionscript 2, Flash, Game development and Users contributions.

AS3 Flash game creation tutorial – part 6: timing

In previous part we added some gameplay, now it’s time to add timing. I recommend you to read Understanding AS3 Timer Class. I used time for two reasons: first, I want the player to collect as much coins as he can before a certain amount of time (to be defined), second to give the player … AS3 Flash game creation tutorial – part 6: timing

Talking about Actionscript 3, Flash and Game development.

Dragging objects with Box2D Flash

This is ideally the next part after Understanding pixels and meters with Box2D and how to select an object with mouse – part 2, but it’s so important understanding how to drag objects with Box2D that I decided to change the title. Anyway, in this uncommented example (a commented one will follow) you can select … Dragging objects with Box2D Flash

Talking about Actionscript 3, Box2D, Flash and Game development.

Win $16,000 with Flash Game Walk of Fame Contest!

Are you ready for a big Flash game development contest? MochiAds and ArcadeTown are running the Flash Game Walk of Fame Contest with $16,000 in sponsorships to be distributed to top five entries in this way: 1st Place: $7,000 2nd Place: $4,000 3rd Place: $2,000 4th Place: $1,500 5th Place: $1,500 To be elegible for … Win $16,000 with Flash Game Walk of Fame Contest!

Talking about Contests, Flash, Game development and Monetize.

Understanding AS3 Timer Class

A lot of time ago I wrote about AS2 time management in Flash simple timer/countdown. Now it’s time to see how to manage time with AS3. AS3 has its own class to manage time, the Timer class. You can read some documentation about this class in the official AS3 page, but in this test drive … Understanding AS3 Timer Class

Talking about Actionscript 3 and Flash.

Understanding pixels and meters with Box2D and how to select an object with mouse – part 2

Ok, time to learn once for all how does Box2D manages object sizes, and how to set them right when working with AS3 In previous step I used a 90×90 pixel crate. The problem is Box2D does not works with pixels because it does not have a native pixel render engine. In other words, Box2D … Understanding pixels and meters with Box2D and how to select an object with mouse – part 2

Talking about Actionscript 3, Box2D, Flash and Game development.

Understanding pixels and meters with Box2D and how to select an object with mouse – part 1

This will be the longest post title in blogging history… anyway I am about to explain you two things that seem to be still unclear about AS3 version of Box2D. The first one is Box2D measuring units that may seem weird until you realize Box2D works with meters where 1mt = 30 pixels. The second … Understanding pixels and meters with Box2D and how to select an object with mouse – part 1

Talking about Actionscript 3, Box2D, Flash and Game development.

AS3 Flash game creation tutorial – part 5: gameplay

Once introduced the score in AS3 Flash game creation tutorial – part 4: score, it’s time to create some gameplay. The idea is to create a game like Collectabubble, just a bit more polished and with some more features. The first thing to introduce is the rotating bar, a movieclip called bar with bar.as class. … AS3 Flash game creation tutorial – part 5: gameplay

Talking about Actionscript 3, Flash and Game development.

Ten Million Plays Club membership

This is a great milestone for a game developer, in my opinion. My second Flash game, Christmas Couples, a game released almost a year ago, reached 10,000,000 views! Besides the income, I am happy one of my games got such a large number of views. Do you have a game in this club?

Talking about Flash, Game development and Monetize.

AS3 Flash game creation tutorial – part 4: score

In AS3 Flash game creation tutorial – part 3: walls I introduce some obstacles to kill the circle, now it’s time to make it earn some points when it collects the coins. As usual, I am creating a new movieclip called score with its score.as class. This is how score.as looks like: package { import … AS3 Flash game creation tutorial – part 4: score

Talking about Actionscript 3, Flash and Game development.

Flash file to make your own key icons

A couple of days ago I released two Photoshop files to make your own key icons. Now Samuel Bonfante sent me the Flash version of those PSD files, for all you Flash maniacs. « Hello Emanuele, I recently saw your post “Photoshop Files To Make Your Own Key Icons”. I wondered how developers who don’t … Flash file to make your own key icons

Talking about Flash and Users contributions.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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