Skip to the content

Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
I write about game development, HTML5, Phaser, JavaScript, TypeScript, Box2D, Flash and more fun stuff since 2006

Know your enemy: demographics of adult American gamers

« Over half of American adults play video games, and four out of five young adults play. Among adults, computers are the most popular gaming device, but among young adults gaming consoles are preferred. Virtual worlds only draw a small crowd. » Obviously american adults are not my enemies, but knowing their habits will help … Know your enemy: demographics of adult American gamers

Talking about Game development.

Understanding Box2D debug draw

When you are about to create a complex script with Box2D – or even a simple one, but that’s complex for your skills – I suggest to enable debug draw. Debug draw will provide you everything you need in order to verify your script is working correctly, and once you are satisfied with the result, … Understanding Box2D debug draw

Talking about Actionscript 3, Box2D and Flash.

Sudoku creator/solver with PHP

This is an old project for a class held in 2005. At that time, Sodoku game was very popular in Italy, and I saw quite a lot of Flash games based upon it. If you don’t know what is a Sudoku, Wikipedia says is a logic-based number-placement puzzle. The objective is to fill a 9×9 … Sudoku creator/solver with PHP

Talking about Sudoku game, Game development and Php.

Perfect maze generation – tile based version – AS3

After publishing Perfect maze generation – tile based version written in Php, I got some emails asking for an AS3 version. Pedro Taranto made the AS3 porting in less than a day, and here’s what you’ll get: Click on the maze to generate a new one And this is the source code:

Talking about Maze game, Actionscript 3, Flex, Game development and Users contributions.

Perfect maze generation – tile based version

You may wonder why I am publishing another maze script. The reason is simple: in Perfect maze generation with AS3 post and previous ones I just showed you how to make a perfect maze, but it’s not the kind of maze you can use in tile based or roguelike games. Why not? Because walls aren’t … Perfect maze generation – tile based version

Talking about Maze game, Game development and Php.

Learn AS3 by following this simple avoider game tutorial

The blogsphere is magic. When you start a blog, if you do a good job, some people inspired by you will start blogging, and probably inspire you. This is the case of Michael Williams, who said I was one of the main reasons he decided to make a blog about Flash game development. He wrote … Learn AS3 by following this simple avoider game tutorial

Talking about Avoider game, Actionscript 3, Flash, Game development and Users contributions.

Create a Flash multiplayer games portal in a minute with Come2Play

While I am still working on the WordPress plugin for MochiAds games (it’s not a vaporware, it’s going to be a revolution), I would like you to know somethinh interesting about Come2Play. It’s a brand (and beta) new service allowing developers to quickly add multiplayer features to their games and publishers to create free multiplayer … Create a Flash multiplayer games portal in a minute with Come2Play

Talking about Monetize.

How to use Google Maps API with Flash AS3

I was playing with Google Maps API for Flash when I noticed the tutorials in the official page are somehow not that smart, so I am going to clarify some things. Follow these simple steps: Sign up for a Google Maps API Key at this link. Once you submit the form, ignore everything you see … How to use Google Maps API with Flash AS3

Talking about Actionscript 3 and Flash.

Perfect maze generation with AS3

I already talked about perfect mazes a couple of years ago with Step by step perfect maze generation with php and Perfect maze generation with Flash actionscript, but now it’s time to make it with AS3 and understand how can we use a perfect maze. Think about a perfect maze as a maze with no … Perfect maze generation with AS3

Talking about Maze game, Actionscript 3, Flash and Game development.

Goodbye AS2…

If you noticed, my last post about AS2 coding is New tile based platform engine – part 11 – slopes part b, almost a month ago. I decided to quit talking about AS2 because I am not using it anymore, excluding a couple of games I am about to complete. I am not that happy … Goodbye AS2…

Talking about Actionscript 2 and Flash.

Monetizing Flash games: analyzing failures

The web is full of successful stories about monetizing Flash games… you will find some of them in Casual Games, Hard Money or you can read about my results at The experiment – one year later. Today I am writing about the other side of the coin… when you fail at monetizing Flash games. You … Monetizing Flash games: analyzing failures

Talking about Flash, Game development and Monetize.

Platform engine variation with hangable tiles

This is another version of my platform engine made by Bryan Devlin introducing some graphics, a visual death and hangable roofs. Bryan spread out the code to follow and understand it a bit better. This is what you’ll get: Notice the hangable tiles, that’s the major improvement. You can download source code here. Also, Bryan … Platform engine variation with hangable tiles

Talking about Actionscript 2, Flash, Game development and Users contributions.
Page 126 / 159FirstPrevNextLast

101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 227 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw and Sum, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2026 Emanuele Feronato
Manage Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}