Experiment: monetizing a Flash game – Part 9
Multipart tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, 9 This is a big update of the experiment, because lots of interesting things happened since the last one. Let’s start: Goals and targets Obviously every experiment has its goals. I have two different types of goals: hourly income and games played. The … Experiment: monetizing a Flash game – Part 9
Creation of a matching game with Flash and AS3
This tutorial was inspired by the one written at chapter 3 in ActionScript 3.0 Game Programming University, but I changed some mechanics because I did not like some choices made by the author. Anyway, this is not a “mine is better”, just a tutorial that I did not write completely on my own. Do you … Creation of a matching game with Flash and AS3
ActionScript 3.0 Game Programming University
If you want to learn some good AS3 game development basics, then you should read ActionScript 3.0 Game Programming University. Inside ActionScript 3.0 Game Programming University you will find a brief introduction to AS3 and a guide how to create 17 among the most common Flash game types you can find in every game portal. … ActionScript 3.0 Game Programming University
Create an Eskiv Flash game tutorial
Do you know a Flash game called Eskiv? No? Never mind, it’s not the best game around there, but there is a thread called Eskiv Clone? in the forum asking help in making a game like that one. First, play it a minute Then, take this prototype, starting from an old tutorial called Flash game … Create an Eskiv Flash game tutorial
Marketing Flash games: email template
When you make a Flash game, unless it hits top portals frontpages (like NewGrounds) and spreads virally, you have to submit it to thousands portals in order to give it some decent exposure. At the moment the best resource about Flash game marketing is Marketing Flash Games: The Other Half of the Battle, but if … Marketing Flash games: email template
Finding adjacent cells in an hex map – part 2
In the Finding adjacent cells in an hex map post I showed you how to find adjacent cells in horizontal hex maps. Now it’s time to find adjacent cells in vertical hex maps. hexagon_width = 44; hexagon_height = 38; grid_x_size = 10; grid_y_size = 12; sector_width = hexagon_width/4*3; sector_height = hexagon_height; gradient = (hexagon_width/4)/(hexagon_height/2); for … Finding adjacent cells in an hex map – part 2
Play Flash games on Triqui.com
What I introduced in the Ramblings about Flash game portals post went live today I am talking about a game portal called Triqui, where you will find all MochiAds games. Well, not exactly “all”, but every game listed in their feeds. Why did I made the millionth Flash games portal? Because I want to play … Play Flash games on Triqui.com
Flash physics engines galore
Are you looking for a Flash physics engine? Well, now you only have to choose the one you prefer. Let’s see how many engines we have (listed in alphabetical order): APE: www.cove.org/ape/index.htm Free AS3 open source 2D physics engine for use in Flash and Flex, released under the MIT License. Its last update (0.45 alpha) … Flash physics engines galore
Finding adjacent cells in an hex map
This tutorial continues Hex maps creation and rollover. Now I will show you how find adjacent cells. Again, at the moment it’s only code, and it only works for horizontal hex maps hexagon_width = 38; hexagon_height = 44; grid_x_size = 12; grid_y_size = 10; sector_width = hexagon_width; sector_height = hexagon_height/4*3; gradient = (hexagon_height/4)/(hexagon_width/2); for (x=0; … Finding adjacent cells in an hex map
Creation of a sortable list with Ajax tutorial
One interesting Web 2.0 effect is the sortable list, and we are going to make one in less than five minutes thanks to Prototype and script.aculo.us libraries. Prototype is a JavaScript Framework that aims to ease development of dynamic web applications and can be downloaded here, while script.aculo.us (scriptaculous from now on) provides you with … Creation of a sortable list with Ajax tutorial
Hex maps creation and rollover
This is just a quick, uncommented snippet of code I made starting from Coordinates in Hexagon-Based Tile Maps tutorial I found at GameDev.net. The article does not cover all hex maps, just horizontal ones. Read Understanding hexagonal tiles to know something more about hex maps. Also, the pseudo code shown in the article has some … Hex maps creation and rollover
